Sign up
Login
New paste
English
English
Português
Sign up
Login
New Paste
Browse
SETUP - COM already setup - threaded VI might not be possible (Filename: C:\buildslave\unity\build\External\videoInput\videoInput.*** Line: 1352) Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path D:/games/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 d3d11: QueryInterface(IDXGIFactory5) failed (80004002). Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6036 MB Driver: 26.21.14.4587 <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.459495 ms Logging in as 76561198071532977 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU5Mzg1MzYyOSwidnhhIjoibG9naW4iLCJ2eGkiOjM5MjA4NzUsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDcxNTMyOTc3LkBtdDFwLnZpdm94LmNvbSJ9.QGZQc7kNQKCbsdOYoFXUAzXBs512cTU84N4ddJW9qOw UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) <LoginCoroutine>d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) <LoginCoroutine>d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 170.130.137.130:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Packet parsing error: Value cannot be null. Parameter name: key from 170.130.137.130:3000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteError(LocString) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 6329 unused Assets to reduce memory usage. Loaded Objects now: 103837. Total: 224.330499 ms (FindLiveObjects: 5.988981 ms CreateObjectMapping: 10.482476 ms MarkObjects: 196.811507 ms DeleteObjects: 11.047242 ms) Logging in as 76561198071532977 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU5Mzg1MzY1NywidnhhIjoibG9naW4iLCJ2eGkiOjM5MjA4ODAsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDcxNTMyOTc3LkBtdDFwLnZpdm94LmNvbSJ9.H2j9UVdOV-KCiL-k-lefAqpxIc0hUaS-Eyco6e0LVPU UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) <LoginCoroutine>d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) <LoginCoroutine>d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ThreadAbortException at System.Threading.WaitHandle.WaitOneNative (System.Runtime.InteropServices.SafeHandle waitableSafeHandle, System.UInt32 millisecondsTimeout, System.Boolean hasThreadAffinity, System.Boolean exitContext) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.WaitHandle.WaitOne (System.Int32 millisecondsTimeout, System.Boolean exitContext) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.<Initialize>b__55_1 () [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.ISteamMatchmakingPlayersResponse+PlayersRefreshComplete.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at Steamworks.ISteamMatchmakingPlayersResponse+PlayersRefreshComplete.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) System.EventHandler`1:Invoke(Object, TEventArgs) (Filename: currently not available on il2cpp Line: -1) Setting up 4 worker threads for Enlighten. Thread -> id: 4b4 -> priority: 1 Thread -> id: 1034 -> priority: 1 Thread -> id: f44 -> priority: 1 Thread -> id: 1b4 -> priority: 1
Paste Settings
Paste Title :
[Optional]
Paste Folder :
[Optional]
Select
Syntax Highlighting :
[Optional]
Select
Markup
CSS
JavaScript
Bash
C
C#
C++
Java
JSON
Lua
Plaintext
C-like
ABAP
ActionScript
Ada
Apache Configuration
APL
AppleScript
Arduino
ARFF
AsciiDoc
6502 Assembly
ASP.NET (C#)
AutoHotKey
AutoIt
Basic
Batch
Bison
Brainfuck
Bro
CoffeeScript
Clojure
Crystal
Content-Security-Policy
CSS Extras
D
Dart
Diff
Django/Jinja2
Docker
Eiffel
Elixir
Elm
ERB
Erlang
F#
Flow
Fortran
GEDCOM
Gherkin
Git
GLSL
GameMaker Language
Go
GraphQL
Groovy
Haml
Handlebars
Haskell
Haxe
HTTP
HTTP Public-Key-Pins
HTTP Strict-Transport-Security
IchigoJam
Icon
Inform 7
INI
IO
J
Jolie
Julia
Keyman
Kotlin
LaTeX
Less
Liquid
Lisp
LiveScript
LOLCODE
Makefile
Markdown
Markup templating
MATLAB
MEL
Mizar
Monkey
N4JS
NASM
nginx
Nim
Nix
NSIS
Objective-C
OCaml
OpenCL
Oz
PARI/GP
Parser
Pascal
Perl
PHP
PHP Extras
PL/SQL
PowerShell
Processing
Prolog
.properties
Protocol Buffers
Pug
Puppet
Pure
Python
Q (kdb+ database)
Qore
R
React JSX
React TSX
Ren'py
Reason
reST (reStructuredText)
Rip
Roboconf
Ruby
Rust
SAS
Sass (Sass)
Sass (Scss)
Scala
Scheme
Smalltalk
Smarty
SQL
Soy (Closure Template)
Stylus
Swift
TAP
Tcl
Textile
Template Toolkit 2
Twig
TypeScript
VB.Net
Velocity
Verilog
VHDL
vim
Visual Basic
WebAssembly
Wiki markup
Xeora
Xojo (REALbasic)
XQuery
YAML
HTML
Paste Expiration :
[Optional]
Never
Self Destroy
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Status :
[Optional]
Public
Unlisted
Private (members only)
Password :
[Optional]
Description:
[Optional]
Tags:
[Optional]
Encrypt Paste
(
?
)
Create New Paste
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Site Languages
×
English
Português
Do you like cookies?
🍪 We use cookies to ensure you get the best experience on our website.
Learn more
I agree