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--// Trident Survival \\-- ------------------------------------------------------------------------------------ --Silent Aim Preload getgenv().GetRidOfLoadingStuffForLessDetection = true getgenv().Antiban = true getgenv().LiveLarger = true getgenv().GUITributeToKarina = true SilentAimValue = false local RayCheck for i,v in next, getgc(true) do if type(v) == "table" and rawget(v, "ONRH_S4") and type(rawget(v, "ONRH_S4")) == "function" then RayCheck = v break end end local function CalculateVelocity(Before, After, deltaTime) -- // Vars local Displacement = (After - Before) local Velocity = Displacement / deltaTime -- // Return return Velocity end local function viewportPoint(ret, ...) if type(ret) == "boolean" then local pos, vis = workspace.CurrentCamera:WorldToViewportPoint(...) return pos else return workspace.CurrentCamera:WorldToViewportPoint(ret, ...) end end local PredictionSmoothness = 1 local UIS = game:GetService("UserInputService") local BoostAim = UIS.MouseDeltaSensitivity local DefaultUIS = UIS.MouseDeltaSensitivity local Cheese2 = "Head" UIS.InputBegan:Connect(function(input, gameProcessedEvent) if input.UserInputType == Key then Aiming = true LoopBad = RunService.RenderStepped:Connect(function(dt) if Aiming and AimbotEnabled == true then local p = nil if not TargetRN then p = GetPlayer() if p then TargetRN = p end else p = TargetRN end if not p then return end if p ~= nil then UIS.MouseDeltaSensitivity = BoostAim local CurrentPosition = p.HumanoidRootPart.Position if OldPosition == nil then OldPosition = CurrentPosition end local Velocity = CalculateVelocity(OldPosition,CurrentPosition,dt) local Prediction = Vector3.new(0, 0, 0) if MovementPrediction == true then if Cheese2 == "Head" then Prediction = Velocity * (PredictionSmoothness / 10) * (Middle.Position - p.Head.Position).magnitude / 100 end if Cheese2 == "UpperTorso" then Prediction = Velocity * (PredictionSmoothness / 10) * (Middle.Position - p.UpperTorso.Position).magnitude / 100 end if Cheese2 == "HumanoidRootPart" then Prediction = Velocity * (PredictionSmoothness / 10) * (Middle.Position - p.HumanoidRootPart.Position).magnitude / 100 end end OldPosition = CurrentPosition if Cheese2 == "Head" then local AimAt = Camera:WorldToViewportPoint(p.Head.Position + Prediction) mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y))) end if Cheese2 == "UpperTorso" then AimAt = Camera:WorldToViewportPoint(p.UpperTorso.Position + Prediction) mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y))) end if Cheese2 == "HumanoidRootPart" then AimAt = Camera:WorldToViewportPoint(p.HumanoidRootPart.Position + Prediction) mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y))) end end end end) end end) local OldDelta = UIS.MouseDeltaSensitivity UIS.InputEnded:Connect(function(input, gameProcessedEvent) if input.UserInputType == Key then Aiming = false UIS.MouseDeltaSensitivity = OldDelta OldPosition = nil local success, errormessage = pcall(function() LoopBad:Disconnect() end) if not success then warn(errormessage) end UIS.MouseDeltaSensitivity = DefaultUIS TargetRN = nil end end) -- Silent Aim local _Network = getrenv()._G.Network; local _Player = getrenv()._G.Player; local _Character = getrenv()._G.Character; local l__NEXT__2 = getrenv()._G.NEXT; local Players = game:GetService("Players"); local LocalPlayer = Players.LocalPlayer; local Camera = game:GetService("Workspace").Camera; local CurrentCamera = game:GetService("Workspace").CurrentCamera local Mouse = LocalPlayer:GetMouse(); local worldToViewportPoint = CurrentCamera.worldToViewportPoint local camera = game:GetService("Workspace").Camera; local UIS = game:GetService("UserInputService") getgenv()._SilentAim = { Enabled = false, Silent_Target = nil, } -- Silent FOV local vector3_new, vector2_new = Vector3.new, Vector2.new local fovcircle = Drawing.new("Circle") fovcircle.Visible = false fovcircle.Radius = 0 fovcircle.Color = Color3.fromRGB(255,255,255) fovcircle.Thickness = 1 fovcircle.Filled = false fovcircle.Transparency = 1 fovcircle.Position = vector2_new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) local repo = 'https://raw.githubusercontent.com/caIIings/Linoria-Rewrite/main/' local Library = loadstring(game:HttpGet("https://pastes.io/raw/7smnwhivbg"))() local Window = Library:CreateWindow({ Title = "<font color=\"#Fafafb\">Neodymium</font><font color=\"#Cc74ff\">.wtf</font>", Center = true, AutoShow = true, }) -- You do not have to set your tabs & groups up this way, just a prefrence. local Tabs = { -- Creates a new tab titled Main Main = Window:AddTab('Aim') } local AimbotTabBox = Tabs.Main:AddLeftTabbox('{-Aimbot-Settings-}'); local SilentAim = AimbotTabBox:AddTab('Silent Aim'); -- Silent Aim _G.SilentEnabled = false _G.SilentShowFov = false _G.SilentFovSize = 0 SilentAim:AddToggle('Silent1', { Text = 'Enable Silent Aim', Default = false, Tooltip = 'This Will Enable Silent Aim', }) Toggles.Silent1:OnChanged(function() _SilentAim["Enabled"] = _G.SilentEnabled end) SilentAim:AddToggle('FOV', { Text = 'Show FOV', Default = false, Tooltip = 'This Will Show FOV', }) Toggles.FOV:OnChanged(function(BingChillin) fovcircle.Visible = BingChillin end) SilentAim:AddSlider('FOVSIZE', { Text = 'FOV Size', Default = 0, Min = 0, Max = 500, Rounding = 2, Compact = false, -- If set to true, then it will hide the label }) Options.FOVSIZE:OnChanged(function(BingChillin) fovcircle.Radius = BingChillin end) hasclicked = false function Checkclicks() hasclicked = true wait(5) hasclicked = false end Mouse.Button1Down:Connect(function() Checkclicks() end) game:GetService("RunService").RenderStepped:connect(function() wait() --hitmarker system if hitmarkerenabled == true then if game.Workspace.Ignore:FindFirstChild("Blood") then mainpart = Instance.new("Part") mainpart.Parent = workspace mainpart.Name = "Hitmarker" mainpart.Size = Vector3.new(1,1,1) mainpart.Transparency = 1 mainpart.Anchored = true mainpart.CanCollide = false billboardgui = Instance.new("BillboardGui") billboardgui.Parent = mainpart billboardgui.AlwaysOnTop = true billboardgui.Size = UDim2.new(1, 0, 1, 0) billboardgui.Enabled = false billboardgui.StudsOffset = Vector3.new(0,1000,0) framex = Instance.new("TextLabel") framex.Parent = billboardgui framex.Size = UDim2.new(1, 0, 1, 0) framex.Text = "+" framex.TextScaled = true framex.TextColor3 = Color3.new(255, 255, 255) framex.BackgroundTransparency = 1 if hasclicked == true then if game.Workspace.Ignore:FindFirstChild("Blood") then mainpart.Position = Vector3.new(game.Workspace.Ignore.Blood.Position.X,-1000+game.Workspace.Ignore.Blood.Position.Y,game.Workspace.Ignore.Blood.Position.Z) billboardgui.Enabled = true end end wait(3) mainpart:Destroy() end end fovcircle.Visible = _G.SilentShowFov _SilentAim["Enabled"] = _G.SilentEnabled fovcircle.Radius = _G.SilentFovSize end) local function viewportPoint(ret, ...) if type(ret) == "boolean" then local pos, vis = workspace.CurrentCamera:WorldToViewportPoint(...) return pos else return workspace.CurrentCamera:WorldToViewportPoint(ret, ...) end end local function GetPlayer() local last_distance = fovcircle.Radius local target = nil for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v:FindFirstChild("Humanoid") and v.Name ~= "Player" then if v.Humanoid.Health ~= 0 and v.PrimaryPart ~= nil and v:FindFirstChild("Head") then local sp, visible = viewportPoint(v:WaitForChild("HumanoidRootPart", math.huge).Position) local mouse_loc = UIS:GetMouseLocation() local distance = (Vector2.new(mouse_loc.X, mouse_loc.Y) - Vector2.new(sp.X, sp.Y)).Magnitude local pos = Camera.WorldToViewportPoint(Camera, v.PrimaryPart.Position) if distance < last_distance and distance < fovcircle.Radius then last_distance = distance target = v end end end end return target end local OrginalGetCFrame = l__NEXT__2.GetCFrame; l__NEXT__2.GetCFrame = function() if _SilentAim["Enabled"] and _SilentAim["Silent_Target"] then return CFrame.new(OrginalGetCFrame().p, _SilentAim["Silent_Target"].Position); else return OrginalGetCFrame(); end end local OrginalGetCFrame = l__NEXT__2.GetCFrame; task.spawn(function() while task.wait() do if _SilentAim["Enabled"] then local Target; Target = GetPlayer(); if Target then if true == true then _SilentAim["Silent_Target"] = Target:FindFirstChild("Head"); end end else _SilentAim["Silent_Target"] = nil; end end end) task.spawn(function() while task.wait() do game:GetService("Workspace").DistributedGameTime = 0 fovcircle.Visible = _G.SilentShowFov _SilentAim["Enabled"] = _G.SilentEnabled fovcircle.Radius = _G.SilentFovSize end end) Library.ToggleKeybind = ' ' -- end silent aim --// LPH if not LPH_OBFUSCATED then LPH_JIT = function(...) return ... end LPH_JIT_MAX = function(...) return ... end LPH_JIT_ULTRA = function(...) return ... end LPH_NO_VIRTUALIZE = function(...) return ... end LPH_NO_UPVALUES = function(f) return(function(...) return f(...) end) end LPH_ENCSTR = function(...) return ... end LPH_STRENC = function(...) return ... end LPH_HOOK_FIX = function(...) return ... end LPH_CRASH = function() return print(debug.traceback()) end end; ------------------------------------------------------------------------------------ local PipePistolDerect = require(game.ReplicatedStorage.ItemConfigs.PipePistol) local PipeSMGDerect = require(game.ReplicatedStorage.ItemConfigs.PipeSMG) local USPDerect = require(game.ReplicatedStorage.ItemConfigs.USP) local HMARDerect = require(game.ReplicatedStorage.ItemConfigs.HMAR) local CrossbowDerect = require(game.ReplicatedStorage.ItemConfigs.Crossbow) local BowDerect = require(game.ReplicatedStorage.ItemConfigs.Bow) local BlunderbussDerect = require(game.ReplicatedStorage.ItemConfigs.Blunderbuss) local DerectCrossbow = require(game.ReplicatedStorage.ItemConfigs.Crossbow) local KatanaDerect = require(game.ReplicatedStorage.ItemConfigs.Katana) local HammerDerect = require(game.ReplicatedStorage.ItemConfigs.Hammer) local SteelHammerDerect = require(game.ReplicatedStorage.ItemConfigs.SteelHammer) local IronHammerDerect = require(game.ReplicatedStorage.ItemConfigs.IronHammer) local StoneHammerDerect = require(game.ReplicatedStorage.ItemConfigs.StoneHammer) local BloxyColaDerect = require(game.ReplicatedStorage.ItemConfigs.BloxyCola) local HealingBandageDerect = require(game.ReplicatedStorage.ItemConfigs.HealingBandage) local RedBerryDerect = require(game.ReplicatedStorage.ItemConfigs.RedBerry) local YellowBerryDerect = require(game.ReplicatedStorage.ItemConfigs.YellowBerry) local BlackBerryDerect = require(game.ReplicatedStorage.ItemConfigs.BlackBerry) local BandageDerect = require(game.ReplicatedStorage.ItemConfigs.Bandage) local CrowbarDerect = require(game.ReplicatedStorage.ItemConfigs.Crowbar) local LaserPistolDerect = require(game.ReplicatedStorage.ItemConfigs.LaserPistol) ------------------------------------------------------------------------------------ --// locals local last_updated = "02/22/2023" local GameName = game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name local RepStorage = game:GetService("ReplicatedStorage") local workspace = game:GetService("Workspace") local userinputservice = game:GetService("UserInputService") local runservice = game:GetService("RunService") local httpservice = game:GetService("HttpService") local coregui = game.Players.LocalPlayer.PlayerGui.UI local lighting = game:GetService("Lighting") local guiservice = game:GetService("GuiService") local SoundService = game:GetService("SoundService") local camera = game:GetService("Workspace").Camera; local Client = game.Players.LocalPlayer local Players = game.Players local worldToViewportPoint = camera.worldToViewportPoint local drawing_new = Drawing.new local color3_new, color3_fromrgb = Color3.new, Color3.fromRGB local vector3_new, vector2_new = Vector3.new, Vector2.new local math_huge, math_floor, math_ceil = math.huge, math.floor, math.ceil local ray_new = Ray.new ------------------------------------------------------------------------------------------ --Esp --// Ore ESP -() _G.Shutter = false _G.Settings = { iron = { enabled = true, colour = Color3.fromRGB(199, 172, 120), }, nitrate = { enabled = true, colour = Color3.fromRGB(255,255,0), }, stone = { enabled = true, colour = Color3.fromRGB(205, 205, 205), }, } --// Main ESP -() local Config = { Esp = { Box = false, BoxFilled = false, BoxOutline = false, BoxTransparency = 0, BoxColor = Color3.fromRGB(255,255,255), BoxOutlineColor = Color3.fromRGB(0,0,0), Names = false, NamesOutline = false, NamesColor = Color3.fromRGB(255,255,255), NamesOutlineColor = Color3.fromRGB(0,0,0), NamesFont = 2, -- 1,2,3 NamesSize = 11, }, } function CreateEsp(Player) local Box,BoxOutline,Name,HealthBar,HealthBarOutline = Drawing.new("Square"),Drawing.new("Square"),Drawing.new("Text"),Drawing.new("Square"),Drawing.new("Square") local Updater = game:GetService("RunService").RenderStepped:Connect(function() if Player ~= nil and Player:FindFirstChild("Humanoid") ~= nil and Player:FindFirstChild("HumanoidRootPart") ~= nil and Player.Humanoid.Health > 0 and Player:FindFirstChild("Head") ~= nil then local Target2dPosition,IsVisible = workspace.CurrentCamera:WorldToViewportPoint(Player.HumanoidRootPart.Position) local scale_factor = 1 / (Target2dPosition.Z * math.tan(math.rad(workspace.CurrentCamera.FieldOfView * 0.5)) * 2) * 100 local width, height = math.floor(40 * scale_factor), math.floor(60 * scale_factor) if Config.Esp.Box then Box.Visible = IsVisible Box.Color = Config.Esp.BoxColor Box.Size = Vector2.new(width,height) Box.Position = Vector2.new(Target2dPosition.X - Box.Size.X / 2,Target2dPosition.Y - Box.Size.Y / 2) Box.Filled = Config.Esp.BoxFilled Box.Thickness = 1 Box.Transparency = Config.Esp.BoxTransparency Box.ZIndex = 69 if Config.Esp.BoxOutline then BoxOutline.Visible = IsVisible BoxOutline.Color = Config.Esp.BoxOutlineColor BoxOutline.Size = Vector2.new(width,height) BoxOutline.Position = Vector2.new(Target2dPosition.X - Box.Size.X / 2,Target2dPosition.Y - Box.Size.Y / 2) BoxOutline.Filled = false BoxOutline.Thickness = 1 BoxOutline.ZIndex = 1 else BoxOutline.Visible = false end else Box.Visible = false BoxOutline.Visible = false end if Config.Esp.Names then Name.Visible = IsVisible Name.Color = Config.Esp.NamesColor Name.Text = "Player" Name.Center = true Name.Outline = Config.Esp.NamesOutline Name.OutlineColor = Config.Esp.NamesOutlineColor Name.Position = Vector2.new(Target2dPosition.X,Target2dPosition.Y - height * 0.5 + -14) Name.Font = Config.Esp.NamesFont Name.Size = Config.Esp.NamesSize else Name.Visible = false end else Box.Visible = false BoxOutline.Visible = false Name.Visible = false if not Player then Box:Remove() BoxOutline:Remove() Name:Remove() Updater:Disconnect() end end end) end for _,i in pairs(game:GetService("Workspace"):GetChildren()) do if i:FindFirstChild("Humanoid") and i ~= game.Players.LocalPlayer.Character and i:FindFirstChild("HumanoidRootPart") and i.Head:FindFirstChild("Nametag") then CreateEsp(i) end end game.Workspace.DescendantAdded:Connect(function(i) if i:FindFirstChild("Humanoid") and i ~= game.Players.LocalPlayer.Character and i:FindFirstChild("HumanoidRootPart") and i.Head:FindFirstChild("Nametag") then CreateEsp(i) end end) -------------------------------------------------------------------------------------- --// UI local Library = loadstring(game:HttpGet('https://pastes.io/raw/moluyqs8ff'))() local SaveManager = loadstring(game:HttpGet('https://pastes.io/raw/aezoia8ohb'))() local ThemeManager = loadstring(game:HttpGet('https://pastes.io/raw/eq6idccmdf'))() ------------------------------------------------------------------------------------ wait(0)Library:Notify("Loading ") wait(0)Library:Notify("booms laoaded") local notifSound = Instance.new("Sound",workspace) notifSound.PlaybackSpeed = 1 notifSound.Volume = 5 notifSound.SoundId = "rbxassetid://1862043663" notifSound.PlayOnRemove = true notifSound:Destroy() game.Players.PlayerAdded:Connect(function(player) if player:IsFriendsWith(game.Players.LocalPlayer.UserId) then Library:Notify(("Notification - Friend | User:"..player.DisplayName.. " | Joined"), 6, Color3.fromRGB(0, 255, 60)) else Library:Notify(("Notification - Player | User:"..player.DisplayName.. " | Joined"), 3, Color3.fromRGB(0, 255, 60)) end end) game.Players.PlayerRemoving:Connect(function(player) if player:IsFriendsWith(game.Players.LocalPlayer.UserId) then Library:Notify(("Notification - Friend | User:"..player.DisplayName.. " | Left"), 6, Color3.fromRGB(255, 0, 0)) else Library:Notify(("Notification - Player | User:"..player.DisplayName.. " | Left"), 3, Color3.fromRGB(255, 0, 0)) end end) --// Create UI local Version = "Premium" --Dev, Premium, Lite, Free-- local Build = "Premium" local Color = "#00FF00" if Build == "Testing" then Color = '#0000FF' Ver = "1.1" elseif Build == "Free" then Color = '#00FF00' Ver = "1.1" elseif Build == "Lite" then Color = '#0000FF' Ver = "1.1" elseif Build == "Premium" then Color = '#FFFF00' Ver = "1.1" elseif Build == "Dev" then Color = '#FF0000' Ver = "1.0.2" end local Window = Library:CreateWindow({ Size = UDim2.fromOffset(550, 620), Title = "Booms<font color=\"#ff0000\"> Hub</font> | ".."<font color=\""..Color.."\">".."</font>".." By".." boom ", Center = true, AutoShow = true, }) --------------------------------------------------------------------------------------------------- --Tabs local Tabs = { CombatTab = Window:AddTab('Combat'), VisualsTab = Window:AddTab('Visuals'), MiscTab = Window:AddTab('Misc'), UISettings = Window:AddTab('UI Settings'), } -------------------------------------------------------------------------------------------------- --Combat local AimlockTabBox = Tabs.CombatTab:AddLeftTabbox('Aimbot') local AimlockTab = AimlockTabBox:AddTab('Aimbot') local Camera = workspace.CurrentCamera --// Aimbot \\-- local Camera = game:GetService("Workspace").Camera; local UIS = game:GetService("UserInputService") local fovcircle2 = Drawing.new("Circle") fovcircle2.Visible = false fovcircle2.Radius = 0 fovcircle2.Color = Color3.fromRGB(255,255,255) fovcircle2.Thickness = 1 fovcircle2.Filled = false fovcircle2.Transparency = 1 fovcircle2.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) local function viewportPoint(ret, ...) if type(ret) == "boolean" then local pos, vis = workspace.CurrentCamera:WorldToViewportPoint(...) return pos else return workspace.CurrentCamera:WorldToViewportPoint(ret, ...) end end local function GetPlayer() local last_distance = math.huge local target = nil for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v:FindFirstChild("Humanoid") and v.Name ~= "Player" then if v.Humanoid.Health ~= 0 and v.PrimaryPart ~= nil and v:FindFirstChild("Head") then local sp, visible = viewportPoint(v:WaitForChild("HumanoidRootPart", math.huge).Position) local mouse_loc = UIS:GetMouseLocation() local distance = (Vector2.new(mouse_loc.X, mouse_loc.Y) - Vector2.new(sp.X, sp.Y)).Magnitude local pos = Camera.WorldToViewportPoint(Camera, v.PrimaryPart.Position) if distance < last_distance and distance < fovcircle2.Radius then last_distance = distance target = v end end end end return target end local Sensitivity = 1 local LoopBad = nil MovementPrediction = false local AimbotSensitivity = 1 local Mouse = game.Players.LocalPlayer:GetMouse() local function AimToPosition(Position) local AimX = ((Position.X - Mouse.X) + 0) / AimbotSensitivity local AimY = ((Position.Y - Mouse.Y - 36) + 0) / AimbotSensitivity return AimX, AimY end local AimbotEnabled = false local RunService = game:GetService("RunService") local OldPosition = nil local function CalculateVelocity(Before, After, deltaTime) -- // Vars local Displacement = (After - Before) local Velocity = Displacement / deltaTime -- // Return return Velocity end local function viewportPoint(ret, ...) if type(ret) == "boolean" then local pos, vis = workspace.CurrentCamera:WorldToViewportPoint(...) return pos else return workspace.CurrentCamera:WorldToViewportPoint(ret, ...) end end local PredictionSmoothness = 15 local BoostAim = UIS.MouseDeltaSensitivity local DefaultUIS = UIS.MouseDeltaSensitivity local Middle = game.Workspace.Ignore.LocalCharacter.Middle local BulletDropPrediction = 0 local Cheese2 = "Head" local Key = Enum.UserInputType.MouseButton2 game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent) if input.UserInputType == Key then Aiming = true LoopBad = RunService.RenderStepped:Connect(function(dt) if Aiming and AimbotEnabled == true then local p = nil if not TargetRN then p = GetPlayer() if p then TargetRN = p end else p = TargetRN end if not p then return end if p ~= nil then UIS.MouseDeltaSensitivity = BoostAim local CurrentPosition = p.HumanoidRootPart.Position if OldPosition == nil then OldPosition = CurrentPosition end local Velocity = CalculateVelocity(OldPosition,CurrentPosition,dt) local Prediction = Vector3.new(0, 0, 0) if MovementPrediction == true then if Cheese2 == "Head" then Prediction = Velocity * (PredictionSmoothness / 15) * (Middle.Position - p.Head.Position).magnitude / 100 end if Cheese2 == "UpperTorso" then Prediction = Velocity * (PredictionSmoothness / 15) * (Middle.Position - p.UpperTorso.Position).magnitude / 100 end if Cheese2 == "HumanoidRootPart" then Prediction = Velocity * (PredictionSmoothness / 15) * (Middle.Position - p.HumanoidRootPart.Position).magnitude / 100 end end OldPosition = CurrentPosition if Cheese2 == "Head" then local AimAt = Camera:WorldToViewportPoint(p.Head.Position + Vector3.new(0, 0.5 * 196.2 * BulletDropPrediction * BulletDropPrediction, 0) + Prediction) mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y))) end if Cheese2 == "UpperTorso" then AimAt = Camera:WorldToViewportPoint(p.UpperTorso.Position + Vector3.new(0, 0.5 * 196.2 * BulletDropPrediction * BulletDropPrediction, 0) + Prediction) mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y))) end if Cheese2 == "HumanoidRootPart" then AimAt = Camera:WorldToViewportPoint(p.HumanoidRootPart.Position + Vector3.new(0, 0.5 * 196.2 * BulletDropPrediction * BulletDropPrediction, 0) + Prediction) mousemoverel(AimToPosition(Vector2.new(AimAt.X, AimAt.Y))) end end end end) end end) local OldDelta = UIS.MouseDeltaSensitivity UIS.InputEnded:Connect(function(input, gameProcessedEvent) if input.UserInputType == Key then Aiming = false UIS.MouseDeltaSensitivity = OldDelta OldPosition = nil local success, errormessage = pcall(function() LoopBad:Disconnect() end) if not success then warn(errormessage) end UIS.MouseDeltaSensitivity = DefaultUIS TargetRN = nil end end) AimlockTab:AddToggle('Enabledaz69', { Text = 'Enabled', Default = false, -- Default value (true / false) Tooltip = 'Enables Aimbot', -- Information shown when you hover over the toggle }):AddKeyPicker('KeyPicker69', { Default = 'MB2', SyncToggleState = false, Mode = 'Hold', Text = 'Aimbot', NoUI = false, }):OnChanged(function(x) AimbotEnabled = x end) AimlockTab:AddSlider('AimlockSmoothness_Slider', {Text = 'Smoothness', Suffix = "%", Default = 1, Min = 0.1, Max = 10, Rounding = 1, Compact = true,}):OnChanged(function(aimbotsmoothnesvalue) AimbotSensitivity = aimbotsmoothnesvalue end) AimlockTab:AddToggle('Prediction_Enabled', { Text = 'Prediction', Default = false, -- Default value (true / false) Tooltip = 'Enables Prediction', -- Information shown when you hover over the toggle }):OnChanged(function(x) MovementPrediction = x end) AimlockTab:AddSlider('Aimbot_Prediction', {Text = 'Prediction Ammount', Suffix = "%", Default = 0, Min = 0, Max = 5, Rounding = 1, Compact = true,}):OnChanged(function(a) PredictionSmoothness = a end) AimlockTab:AddDivider() AimlockTab:AddToggle('DrawFov_Sus', {Text = 'Draw Fov', Default = false}):AddColorPicker("DrawFov_Color", {Default = Color3.fromRGB(255,255,255)}):OnChanged(function(x) fovcircle2.Visible = x end) Options.DrawFov_Color:OnChanged(function(valuefov) fovcircle2.Color = valuefov end) AimlockTab:AddSlider('AimlockRadius_Slider', {Text = 'FOV Size', Suffix = "px", Default = 0, Min = 0, Max = 300, Rounding = 0, Compact = true,}):OnChanged(function(a) fovcircle2.Radius = a end) AimlockTab:AddDropdown('Aimlock_Part', {Values = {'Head', 'UpperTorso', 'HumanoidRootPart'}, Default = 1, Multi = false, Text = 'Aim Part'}):OnChanged(function(callback) Cheese2 = callback end) --keybind handler CurrentKeybind = "MouseButton2" plr = game.Players.LocalPlayer uis = game:GetService("UserInputService") local SilentAimValue = false uis.InputBegan:Connect(function(key) if CurrentKeybind ~= nil then if key.UserInputType == Enum.UserInputType[CurrentKeybind] then SilentAimValue = true end end end) uis.InputEnded:Connect(function(key) if CurrentKeybind ~= nil then if key.UserInputType == Enum.UserInputType[CurrentKeybind] then SilentAimValue = false end end end) --End of keybind handler -- silent aim local SilentAimBox = Tabs.CombatTab:AddLeftTabbox('Silent Aim') local SilentAimTab = AimlockTabBox:AddTab('Silent Aim') SilentAimTab:AddToggle('Enable_Silent',{ Text = 'Enable', Default = false, Tooltip = 'Enables Silent Aim', }):OnChanged(function(value) SilentEnabledFlag = value end) SilentAimTab:AddToggle('Enable_SilentFOV',{ Text = 'Show FOV', Default = false, Tooltip = 'Shows Silent Aim FOV', }):OnChanged(function(value) _G.SilentShowFov = value end) SilentAimTab:AddSlider('Silent_FOVSlider', {Text = 'FOV', Default = 50, Min = 0, Max = 600, Rounding = 1, Compact = true,}):OnChanged(function(vol) _G.SilentFovSize = vol end) --flag fixer function loopmanss() while wait(0.1) do if SilentAimValue == true then _G.SilentEnabled = SilentEnabledFlag else _G.SilentEnabled = false end end end spawn(loopmanss) --// Miscellaneous Tab local CustomHitsoundsTabBox = Tabs.MiscTab:AddRightTabbox('Custom Hitsounds') local CustomHitsoundsTab = CustomHitsoundsTabBox:AddTab('Custom Hitsounds') SoundService.PlayerHitHeadshot.Volume = 5 SoundService.PlayerHitHeadshot.Pitch = 1 SoundService.PlayerHitHeadshot.EqualizerSoundEffect.HighGain = -2 CustomHitsoundsTab:AddToggle('Enabled_Toggle', {Text = 'Enabled', Default = false}) CustomHitsoundsTab:AddDropdown('HeadshotHit', { Values = { 'Default', 'Gamesense', 'CS:GO', 'Among Us', 'Neverlose', 'TF2 Critical', 'Mario', 'Rust', 'Call of Duty', 'Steve', 'Bamboo', 'Minecraft', 'TF2', }, Default = 1, Multi = false, Text = 'Custom Head Hitsound', Tooltip = 'Changes player hit headshot sound', }) Options.HeadshotHit:OnChanged(function() if Options.HeadshotHit.Value == "Default" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://9119561046" game:GetService("SoundService").PlayerHitHeadshot.Playing = true end if Options.HeadshotHit.Value == "Gamesense" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://4817809188" game:GetService("SoundService").PlayerHitHeadshot.Playing = true end if Options.HeadshotHit.Value == "CS:GO" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://6937353691" game:GetService("SoundService").PlayerHitHeadshot.Playing = true end if Options.HeadshotHit.Value == "Among Us" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://5700183626" game:GetService("SoundService").PlayerHitHeadshot.Playing = true end if Options.HeadshotHit.Value == "Neverlose" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://8726881116" game:GetService("SoundService").PlayerHitHeadshot.Playing = true end if Options.HeadshotHit.Value == "TF2 Critical" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://296102734" game:GetService("SoundService").PlayerHitHeadshot.Playing = true end if Options.HeadshotHit.Value == "Mario" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://2815207981" game:GetService("SoundService").PlayerHitHeadshot.Playing = true end if Options.HeadshotHit.Value == "Rust" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://1255040462" game:GetService("SoundService").PlayerHitHeadshot.Playing = true end if Options.HeadshotHit.Value == "Call of Duty" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://5952120301" game:GetService("SoundService").PlayerHitHeadshot.Playing = true end if Options.HeadshotHit.Value == "Steve" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://4965083997" game:GetService("SoundService").PlayerHitHeadshot.Playing = true end if Options.HeadshotHit.Value == "Bamboo" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://3769434519" game:GetService("SoundService").PlayerHitHeadshot.Playing = true end if Options.HeadshotHit.Value == "Minecraft" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://4018616850" game:GetService("SoundService").PlayerHitHeadshot.Playing = true if Options.HeadshotHit.Value == "TF2" then game:GetService("SoundService").PlayerHitHeadshot.SoundId = "rbxassetid://2868331684" game:GetService("SoundService").PlayerHitHeadshot.Playing = true end end end) CustomHitsoundsTab:AddSlider('Volume_Slider', {Text = 'Volume', Default = 5, Min = 0, Max = 10, Rounding = 1, Compact = true,}):OnChanged(function(vol) SoundService.PlayerHitHeadshot.Volume = vol end) CustomHitsoundsTab:AddSlider('Pitch_Slider', {Text = 'Volume', Default = 1, Min = 0, Max = 2, Rounding = 1, Compact = true,}):OnChanged(function(pich) SoundService.PlayerHitHeadshot.Pitch = pich end) CustomHitsoundsTab:AddInput('HeadshotPlaceHolder', {Default = 'rbxassetid://', Numeric = false, Finished = false, Text = 'Custom Hitsound', Placeholder = 'rbxassetid://'}) game:GetService("SoundService").PlayerHitHeadshot.SoundId = Options.HeadshotPlaceHolder.Value CustomHitsoundsTab:AddToggle('Enabled_Toggle', {Text = 'Enabled', Default = false}) CustomHitsoundsTab:AddDropdown('Hit', { Values = { 'Default', 'Gamesense', 'CS:GO', 'Among Us', 'Neverlose', 'TF2 Critical', 'Mario', 'Rust', 'Call of Duty', 'Steve', 'Bamboo', 'Minecraft', 'TF2', }, Default = 1, Multi = false, Text = 'Custom Body Hitsound', Tooltip = 'Changes player hit sound', }) Options.Hit:OnChanged(function() if Options.Hit.Value == "Default" then SoundService.PlayerHit2.SoundId = "rbxassetid://9114487369" SoundService.PlayerHit2.Playing = true end if Options.Hit.Value == "Gamesense" then game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://4817809188" game:GetService("SoundService").PlayerHit2.Playing = true end if Options.Hit.Value == "CS:GO" then game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://6937353691" game:GetService("SoundService").PlayerHit2.Playing = true end if Options.Hit.Value == "Among Us" then game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://5700183626" game:GetService("SoundService").PlayerHit2.Playing = true end if Options.Hit.Value == "Neverlose" then game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://8726881116" game:GetService("SoundService").PlayerHit2.Playing = true end if Options.Hit.Value == "TF2 Critical" then game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://296102734" game:GetService("SoundService").PlayerHit2.Playing = true end if Options.Hit.Value == "Mario" then game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://2815207981" game:GetService("SoundService").PlayerHit2.Playing = true end if Options.Hit.Value == "Rust" then game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://1255040462" game:GetService("SoundService").PlayerHit2.Playing = true end if Options.Hit.Value == "Call of Duty" then game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://5952120301" game:GetService("SoundService").PlayerHit2.Playing = true end if Options.Hit.Value == "Steve" then game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://4965083997" game:GetService("SoundService").PlayerHit2.Playing = true end if Options.Hit.Value == "Bamboo" then game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://3769434519" game:GetService("SoundService").PlayerHit2.Playing = true end if Options.Hit.Value == "Minecraft" then game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://4018616850" game:GetService("SoundService").PlayerHit2.Playing = true end if Options.Hit.Value == "TF2" then game:GetService("SoundService").PlayerHit2.SoundId = "rbxassetid://2868331684" game:GetService("SoundService").PlayerHit2.Playing = true end end) CustomHitsoundsTab:AddSlider('Volume_Slider', {Text = 'Volume', Default = 5, Min = 0, Max = 10, Rounding = 1, Compact = true,}):OnChanged(function(vole) SoundService.PlayerHit2.Volume = vole end) CustomHitsoundsTab:AddSlider('Pitch_Slider', {Text = 'Volume', Default = 1, Min = 0, Max = 2, Rounding = 1, Compact = true,}):OnChanged(function(piche) SoundService.PlayerHit2.Pitch = piche end) CustomHitsoundsTab:AddInput('BodyHitPlaecHolder', {Default = 'rbxassetid://', Numeric = false, Finished = false, Text = 'Custom Hitsounds', Placeholder = 'rbxassetid://'}) game:GetService("SoundService").PlayerHit2.SoundId = Options.BodyHitPlaecHolder.Value --// Bullet Modifications local GunmodsTabBox = Tabs.CombatTab:AddLeftTabbox('Bullet Tracers') local GunModsTab = GunmodsTabBox:AddTab('Bullet Tracers') GunModsTab:AddToggle('Bob1231', { Text = "Enabled", Default = false, Tooltip = "Enables Bullet Mods", }):OnChanged(function() end) GunModsTab:AddSlider('Trail_Lifetime', {Text = 'Lifetime', Suffix = "%", Default = 0.15, Min = 0.15, Max = 20, Rounding = 2, Compact = true}):OnChanged(function(a2trappy) game:GetService("ReplicatedStorage").Arrow.Trail.Lifetime = a2trappy game:GetService("ReplicatedStorage").Bullet.Trail.Lifetime = a2trappy game:GetService("ReplicatedStorage").Laser.Trail.Lifetime = a2trappy end) -- MiscCombat local MiscCombatTabBox = Tabs.CombatTab:AddRightTabbox('Misc') local MiscCombatTab = MiscCombatTabBox:AddTab('Misc') MiscCombatTab:AddButton('Enable god Eoka', function() local PipePistolDerect = require(game.ReplicatedStorage.ItemConfigs.PipePistol) local PipeSMGDerect = require(game.ReplicatedStorage.ItemConfigs.PipeSMG) local USPDerect = require(game.ReplicatedStorage.ItemConfigs.USP) local HMARDerect = require(game.ReplicatedStorage.ItemConfigs.HMAR) local CrossbowDerect = require(game.ReplicatedStorage.ItemConfigs.Crossbow) local BowDerect = require(game.ReplicatedStorage.ItemConfigs.Bow) local BlunderbussDerect = require(game.ReplicatedStorage.ItemConfigs.Blunderbuss) local BowDerect = require(game.ReplicatedStorage.ItemConfigs.Bow) local DerectCrossbow = require(game.ReplicatedStorage.ItemConfigs.Crossbow) game.StarterGui:SetCore("SendNotification", { Title = "Eoka No Spread Loaded"; -- the title (ofc) Text = "No Spread Eoka"; -- what the text says (ofc) Duration = 5; -- how long the notification should in secounds }) BlunderbussDerect.accuracy = 999999999 BlunderbussDerect.recoilPattern = { { 0, 0 } } end) MiscCombatTab:AddButton('Disable god Eoka', function() local PipePistolDerect = require(game.ReplicatedStorage.ItemConfigs.PipePistol) local PipeSMGDerect = require(game.ReplicatedStorage.ItemConfigs.PipeSMG) local USPDerect = require(game.ReplicatedStorage.ItemConfigs.USP) local HMARDerect = require(game.ReplicatedStorage.ItemConfigs.HMAR) local CrossbowDerect = require(game.ReplicatedStorage.ItemConfigs.Crossbow) local BowDerect = require(game.ReplicatedStorage.ItemConfigs.Bow) local BlunderbussDerect = require(game.ReplicatedStorage.ItemConfigs.Blunderbuss) local BowDerect = require(game.ReplicatedStorage.ItemConfigs.Bow) local DerectCrossbow = require(game.ReplicatedStorage.ItemConfigs.Crossbow) game.StarterGui:SetCore("SendNotification", { Title = "Loaded"; -- the title (ofc) Text = "No Spread Eoka Disabled"; -- what the text says (ofc) Duration = 5; -- how long the notification should in secounds }) BlunderbussDerect.accuracy = 1200 BlunderbussDerect.recoilPattern = { { 0, 2 } } end) MiscCombatTab:AddButton('Enable No Recoil', function() local PipePistolDerect = require(game.ReplicatedStorage.ItemConfigs.PipePistol) local PipeSMGDerect = require(game.ReplicatedStorage.ItemConfigs.PipeSMG) local USPDerect = require(game.ReplicatedStorage.ItemConfigs.USP) local HMARDerect = require(game.ReplicatedStorage.ItemConfigs.HMAR) local CrossbowDerect = require(game.ReplicatedStorage.ItemConfigs.Crossbow) local BowDerect = require(game.ReplicatedStorage.ItemConfigs.Bow) local BlunderbussDerect = require(game.ReplicatedStorage.ItemConfigs.Blunderbuss) local BowDerect = require(game.ReplicatedStorage.ItemConfigs.Bow) local DerectCrossbow = require(game.ReplicatedStorage.ItemConfigs.Crossbow) game.StarterGui:SetCore("SendNotification", { Title = "Loaded"; -- the title (ofc) Text = "No Recoil"; -- what the text says (ofc) Duration = 5; -- how long the notification should in secounds }) PipePistolDerect.recoilPattern = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } } PipeSMGDerect.recoilPattern = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } } USPDerect.recoilPattern ={ { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } } HMARDerect.recoilPattern = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } } USPDerect.anims.fire = "" BowDerect.recoilPattern = { { 0, 0 } } DerectCrossbow.recoilPattern = { { 0, 0 } } end) MiscCombatTab:AddButton('Disable No Recoil', function() local PipePistolDerect = require(game.ReplicatedStorage.ItemConfigs.PipePistol) local PipeSMGDerect = require(game.ReplicatedStorage.ItemConfigs.PipeSMG) local USPDerect = require(game.ReplicatedStorage.ItemConfigs.USP) local HMARDerect = require(game.ReplicatedStorage.ItemConfigs.HMAR) local CrossbowDerect = require(game.ReplicatedStorage.ItemConfigs.Crossbow) local BowDerect = require(game.ReplicatedStorage.ItemConfigs.Bow) local BlunderbussDerect = require(game.ReplicatedStorage.ItemConfigs.Blunderbuss) local BowDerect = require(game.ReplicatedStorage.ItemConfigs.Bow) local DerectCrossbow = require(game.ReplicatedStorage.ItemConfigs.Crossbow) game.StarterGui:SetCore("SendNotification", { Title = "Disabled"; -- the title (ofc) Text = "DISABLED No Recoil"; -- what the text says (ofc) Duration = 5; -- how long the notification should in secounds }) PipePistolDerect.recoilPattern = { { 0, 1 }, { 0, 1 }, { 1, 1 }, { 1, 1 }, { 2, 1 }, { 2, 1 }, { 2, 1 }, { 1, 1 }, { -1, 1 }, { -1, 1 }, { -1, 1 }, { -2, 1 }, { -2, 1 }, { -1, 1 }, { 0, 1 }, { 0, 1 } } PipeSMGDerect.recoilPattern = { { 0, 0.75 }, { 0.5, 0.75 }, { 0.5, 0.75 }, { -0.5, 0.75 }, { -0.5, 0.75 }, { -0.5, 0.75 }, { 0.3, 0.75 }, { 0.3, 0.75 }, { -0.3, 0.6 }, { -0.3, 0.6 }, { 0.5, 0.6 }, { -0.5, 0.4 }, { -0.5, 0.3 }, { -1, 0.15 }, { -1, 0.05 }, { -1, 0.02 }, { -1, 0.02 }, { -1, 0.02 }, { -1, 0.02 }, { -0.4, 0.1 }, { 0, 0.05 }, { 0, 0.02 }, { 0.1, 0.02 }, { 0.2, 0.02 }, { 0.4, 0.02 }, { 0.5, 0.02 } } USPDerect.recoilPattern = { { 0, 1 }, { 0, 1 }, { 1, 1 }, { 1, 1 }, { 2, 1 }, { 2, 1 }, { 2, 1 }, { 1, 1 }, { -1, 1 }, { -1, 1 }, { -1, 1 }, { -2, 1 }, { -2, 1 }, { -1, 1 }, { 0, 1 }, { 0, 1 } } BowDerect.recoilPattern = { { 0, 1 } } DerectCrossbow.recoilPattern = { { 0, 1 } } HMARDerect.recoilPattern = { { 0, 0.75 }, { 0.5, 0.75 }, { 0.5, 0.75 }, { -0.5, 0.75 }, { -0.5, 0.75 }, { -0.5, 0.75 }, { 0.3, 0.75 }, { 0.3, 0.75 }, { -0.3, 0.6 }, { -0.3, 0.6 }, { 0.5, 0.6 }, { -0.5, 0.4 }, { -0.5, 0.3 }, { -1, 0.15 }, { -1, 0.05 }, { -1, 0.02 }, { -1, 0.02 }, { -1, 0.02 }, { -1, 0.02 }, { -0.4, 0.1 }, { 0, 0.05 }, { 0, 0.02 }, { 0.1, 0.02 }, { 0.2, 0.02 }, { 0.4, 0.02 }, { 0.5, 0.02 } } end) --* Hitbox Expander *-- local PlayerModsTabBox = Tabs.CombatTab:AddLeftTabbox('Hitbox Expander') local PlayerModsTab = PlayerModsTabBox:AddTab('Hitbox Expander') --// Player Mods local HedsOn = Instance.new("Part") HedsOn.Name = "HedsOn" HedsOn.Anchored = false HedsOn.CanCollide = false HedsOn.Transparency = 1 HedsOn.Size = Vector3.new(4, 7, 3) HedsOn.Parent = game.ReplicatedStorage local HTTransparency = 1 local XSize = 2.5 local YSize = 7.5 local ZSize = 2.5 PlayerModsTab:AddToggle('Bht', { Text = 'Hitbox Expander', Default = false, Tooltip = 'Hitbox Expander Toggle' }) Toggles.Bht:OnChanged(function(HeadExtends) if HeadExtends == true then for v, i in pairs(game:GetService("Workspace"):GetChildren()) do if i:FindFirstChild("Humanoid") then if i:FindFirstChild("HumanoidRootPart") then if not i:FindFirstChild("HedsOn") then if i ~= game.Players.LocalPlayer.Character then local BigHeadsPart = Instance.new("Part") BigHeadsPart.Name = "Head" BigHeadsPart.Anchored = false BigHeadsPart.CanCollide = false BigHeadsPart.Transparency = HTTransparency BigHeadsPart.Size = Vector3.new(XSize, YSize, ZSize) local HeadsParts = BigHeadsPart:Clone() HeadsParts.Parent = i HeadsParts.Orientation = i.HumanoidRootPart.Orientation local HedsOn = HedsOn:Clone() HedsOn.Parent = i local Headswelding = Instance.new("Weld") Headswelding.Parent = HeadsParts Headswelding.Part0 = i.HumanoidRootPart Headswelding.Part1 = HeadsParts HeadsParts.Position = Vector3.new(i.HumanoidRootPart.Position.X,i.HumanoidRootPart.Position.Y - 0.4, i.HumanoidRootPart.Position.Z) end end end end end else if HeadExtends == false then for v, i in pairs(game:GetService("Workspace"):GetChildren()) do if i:FindFirstChild("Humanoid") then if i:FindFirstChild("HumanoidRootPart") then if i:FindFirstChild("HedsOn") then i.HedsOn:Remove() for x,a in pairs(i:GetChildren()) do if a.Name == "Head" then if not a:FindFirstChild("Nametag") and not a:FindFirstChild("Face") then a:Remove() end end end end end end end end end end) PlayerModsTab:AddSlider('Transparency_Slider', {Text = 'Transparency', Suffix = "%", Default = 1, Min = 0, Max = 1, Rounding = 1, Compact = true,}):OnChanged(function(HT) HTTransparency = HT end) PlayerModsTab:AddSlider('XSize_Slider', {Text = 'Horizontal Size', Suffix = "studs", Default = 2.5, Min = 0, Max = 2.5, Rounding = 1, Compact = true,}):OnChanged(function(t) XSize = t end) PlayerModsTab:AddSlider('YSize_Slider', {Text = 'Vertical Size', Suffix = "studs", Default = 5, Min = 0, Max = 5, Rounding = 1, Compact = true,}):OnChanged(function(t) YSize = t end) PlayerModsTab:AddSlider('ZSize_Slider', {Text = 'Width Size', Suffix = "studs", Default = 2.5, Min = 0, Max = 2.5, Rounding = 1, Compact = true,}):OnChanged(function(t) ZSize = t end) --* Functions, scripts, other *-- --// Ore Esp if game.PlaceId ~= 9570110925 then print("Incorrect Game") return end repeat task.wait() until game:IsLoaded() local settings = _G.Settings if settings == nil then return end local function worldtoviewport(position) local a, b = workspace.CurrentCamera:WorldToViewportPoint(position) return Vector2.new(a.X, a.Y), b end local function add_esp(part, text, colour, toggle) if not toggle then return end local drawing_text = Drawing.new("Text") drawing_text.Outline = true drawing_text.Center = true drawing_text.Visible = false drawing_text.Font = 2 drawing_text.Size = 11 drawing_text.Color = colour local rendersteploop = game:GetService("RunService").Stepped:connect( function() pcall( function() if not part:IsDescendantOf(workspace) or not settings then drawing_text:Remove() rendersteploop:Disconnect() end local part_pos = part.Position local screen_pos, on_screen = worldtoviewport(part_pos) if not on_screen or _G.Shutter == false then drawing_text.Visible = false rendersteploop:Disconnect() end drawing_text.Visible = true drawing_text.Text = text drawing_text.Position = screen_pos rendersteploop:Disconnect() end ) end ) end local function filter_models(v) if (not v:IsA("Model")) then return end local is_part = v:FindFirstChild("Part") local children = v:GetChildren() local child_amount = #children if is_part then if child_amount == 1 then add_esp(is_part, "Stone", settings.stone.colour, settings.stone.enabled) elseif child_amount == 2 then for _, v in pairs(children) do local brickcolor = v.BrickColor local is_ore = v.ClassName == "MeshPart" and v.Name == "Part" if is_ore then if brickcolor == BrickColor.new("Institutional white") then add_esp(v, "Nitrate", settings.nitrate.colour, settings.nitrate.enabled) elseif brickcolor == BrickColor.new("Burlap") then add_esp(v, "Iron", settings.iron.colour, settings.iron.enabled) end end end end end end for index, model in pairs(workspace:GetChildren()) do filter_models(model) end workspace.ChildAdded:Connect( function(model) filter_models(model) end ) -- Military Crates </> local parts = workspace:GetDescendants() local meshes = {} for _, part in ipairs(parts) do if part:IsA("Part") and part.BrickColor == BrickColor.new("Medium green") and part.Material == Enum.Material.WoodPlanks then local MilitaryEsp = Instance.new("BoxHandleAdornment") MilitaryEsp.Adornee = part MilitaryEsp.AlwaysOnTop = true MilitaryEsp.ZIndex = 0 MilitaryEsp.Size = part.Size MilitaryEsp.Transparency = 0.3 MilitaryEsp.Color = BrickColor.new("Bright green") MilitaryEsp.Parent = workspace end end local function onPartAdded(part) if part:IsA("Part") and part.BrickColor == BrickColor.new("Medium green") and part.Material == Enum.Material.WoodPlanks then local UpdateMilitaryEsp = Instance.new("BoxHandleAdornment") UpdateMilitaryEsp.Adornee = part UpdateMilitaryEsp.AlwaysOnTop = true UpdateMilitaryEsp.ZIndex = 0 UpdateMilitaryEsp.Size = part.Size UpdateMilitaryEsp.Transparency = 0.3 UpdateMilitaryEsp.Color = BrickColor.new("Bright green") UpdateMilitaryEsp.Parent = workspace end end workspace.DescendantAdded:Connect(onPartAdded) -- Part Crates </> local parts = workspace:GetDescendants() local meshes = {} for _, part in ipairs(parts) do if part:IsA("UnionOperation") and part.BrickColor == BrickColor.new("Cashmere") and part.Material == Enum.Material.Plastic then local PartCrateEsp = Instance.new("BoxHandleAdornment") PartCrateEsp.Adornee = part PartCrateEsp.AlwaysOnTop = true PartCrateEsp.ZIndex = 0 PartCrateEsp.Size = part.Size PartCrateEsp.Transparency = 0.3 PartCrateEsp.Color = BrickColor.new("Bright yellow") PartCrateEsp.Parent = workspace end end local function onPartAdded(part) if part:IsA("UnionOperation") and part.BrickColor == BrickColor.new("Cashmere") and part.Material == Enum.Material.Plastic then local UpdatePartCrateEsp = Instance.new("BoxHandleAdornment") UpdatePartCrateEsp.Adornee = part UpdatePartCrateEsp.AlwaysOnTop = true UpdatePartCrateEsp.ZIndex = 0 UpdatePartCrateEsp.Size = part.Size UpdatePartCrateEsp.Transparency = 0.3 UpdatePartCrateEsp.Color = BrickColor.new("Bright yellow") UpdatePartCrateEsp.Parent = workspace end end workspace.DescendantAdded:Connect(onPartAdded) -- Vending Machine </> local parts = workspace:GetDescendants() local meshes = {} for _, part in ipairs(parts) do if part:IsA("UnionOperation") and part.BrickColor == BrickColor.new("Medium brown") and part.Material == Enum.Material.Plastic then local VendingMachineEsp = Instance.new("BoxHandleAdornment") VendingMachineEsp.Adornee = part VendingMachineEsp.AlwaysOnTop = true VendingMachineEsp.ZIndex = 0 VendingMachineEsp.Size = part.Size VendingMachineEsp.Transparency = 0.3 VendingMachineEsp.Color = BrickColor.new("Black") VendingMachineEsp.Parent = workspace end end local function onPartAdded(part) if part:IsA("UnionOperation") and part.BrickColor == BrickColor.new("Medium brown") and part.Material == Enum.Material.Plastic then local UpdateVendingMachineEsp = Instance.new("BoxHandleAdornment") UpdateVendingMachineEsp.Adornee = part UpdateVendingMachineEsp.AlwaysOnTop = true UpdateVendingMachineEsp.ZIndex = 0 UpdateVendingMachineEsp.Size = part.Size UpdateVendingMachineEsp.Transparency = 0.3 UpdateVendingMachineEsp.Color = BrickColor.new("Black") UpdateVendingMachineEsp.Parent = workspace end end workspace.DescendantAdded:Connect(onPartAdded) -- TCs </> local UserInputService = game:GetService("UserInputService") local TCESPs = {} local adorned = false local function addAdornments() local parts = workspace:GetDescendants() for _, part in ipairs(parts) do if part:IsA("UnionOperation") and part.Name == "State" and part.Material == Enum.Material.Neon then local TCESP = Instance.new("BoxHandleAdornment") TCESP.Adornee = part TCESP.AlwaysOnTop = true TCESP.ZIndex = 0 TCESP.Size = Vector3.new(2.5, 6.25, 2.5) TCESP.Transparency = 0.3 TCESP.Color = BrickColor.new("Really Red") TCESP.Parent = workspace TCESP.CFrame = CFrame.new(0, -2.2, 0) table.insert(TCESPs, TCESP) end end end local function removeAdornments() for _, TCESP in ipairs(TCESPs) do TCESP:Destroy() end TCESPs = {} end local function toggleAdornments() if adorned then removeAdornments() adorned = false else addAdornments() adorned = true end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == Enum.KeyCode.Y and not gameProcessed then toggleAdornments() end end) -------------------------------------------------------------------------------------------------- --Visuals local VisualsTabBox = Tabs.VisualsTab:AddLeftTabbox('Player Visuals') local PlayerESPTab = VisualsTabBox:AddTab('Enemies') local GameESPTab = VisualsTabBox:AddTab('Game') local PlayerESPSettingsTab = VisualsTabBox:AddTab('Settings') getgenv().EnabledCombatWeapons = nil PlayerESPTab:AddToggle('Enabled69', { Text = 'Enabled', Default = false, -- Default value (true / false) Tooltip = 'Enables ESP', -- Information shown when you hover over the toggle EnabledCombatWeapons = CombatWeapons }):OnChanged(function(CombatWeapons) end) PlayerESPTab:AddSlider('Esp_Distancce', {Text = 'Distance:', Suffix = "studs", Default = 1000, Min = 0, Max = 10000, Rounding = 0, Compact = true}):OnChanged(function() if CombatWeapons then end end) --// Player Visuals \\-- PlayerESPTab:AddToggle('Proximi123',{ Text = 'Player', Default = false, Tooltip = 'Player ESP', }):AddColorPicker("NameEsp_Color", {Default = Color3.fromRGB(255,255,255)}):OnChanged(function(x2trappy) Config.Esp.Names = x2trappy Config.Esp.NamesOutline = x2trappy end) Options.NameEsp_Color:OnChanged(function(p_state) Config.Esp.NamesColor = p_state end) PlayerESPTab:AddToggle('Ezas1231',{ Text = 'Box', Default = false, Tooltip = 'Box ESP', }):AddColorPicker("BoxEsp_Color", {Default = Color3.fromRGB(255,255,255)}):OnChanged(function(xix) Config.Esp.Box = xix end) Options.BoxEsp_Color:OnChanged(function(p_state69) Config.Esp.BoxColor = p_state69 end) PlayerESPTab:AddToggle('SussyJohn123',{ Text = 'Filled Box', Default = false, Tooltip = 'Fills Boxes', }):OnChanged(function(x) Config.Esp.BoxFilled = x end) PlayerESPTab:AddSlider('BOX_Transparency', {Text = 'Transparency', Suffix = "%", Default = 1, Min = 0, Max = 1, Rounding = 2, Compact = true}):OnChanged(function(a2trappy) Config.Esp.BoxTransparency = a2trappy end) --// Skeleton ESP \\-- local SkeletonColor = Color3.fromRGB(225, 225, 225) -- put your color changer stuff here local Skeletons = nil PlayerESPTab:AddToggle('MyToggle', { Text = 'Skeleton', Default = false, -- Default value (true / false) Tooltip = 'On / Off', -- Information shown when you hover over the toggle }):AddColorPicker('SkeletonColor', { Default = Color3.new(0, 1, 0), Title = 'Color', }) Options.SkeletonColor:OnChanged(function(Color) SkeletonColor = Color end) local camera = workspace.CurrentCamera local function DrawDrop(drop) local DropText = Drawing.new("Line") DropText.Visible = false DropText.From = Vector2.new(0, 0) DropText.To = Vector2.new(200, 200) DropText.Color = SkeletonColor DropText.Thickness = 1 local DropText1 = Drawing.new("Line") DropText1.Visible = false DropText1.From = Vector2.new(0, 0) DropText1.To = Vector2.new(0, 0) DropText1.Color = SkeletonColor DropText1.Thickness = 1 local DropText2 = Drawing.new("Line") DropText2.Visible = false DropText2.From = Vector2.new(0, 0) DropText2.To = Vector2.new(0, 0) DropText2.Color = SkeletonColor DropText2.Thickness = 1 local DropText3 = Drawing.new("Line") DropText3.Visible = false DropText3.From = Vector2.new(0, 0) DropText3.To = Vector2.new(0, 0) DropText3.Color = SkeletonColor DropText3.Thickness = 1 local DropText4 = Drawing.new("Line") DropText4.Visible = false DropText4.From = Vector2.new(0, 0) DropText4.To = Vector2.new(0, 0) DropText4.Color = SkeletonColor DropText4.Thickness = 1 local DropText5 = Drawing.new("Line") DropText5.Visible = false DropText5.From = Vector2.new(0, 0) DropText5.To = Vector2.new(0, 0) DropText5.Color = SkeletonColor DropText5.Thickness = 1 local DropText6 = Drawing.new("Line") DropText6.Visible = false DropText6.From = Vector2.new(0, 0) DropText6.To = Vector2.new(0, 0) DropText6.Color = SkeletonColor DropText6.Thickness = 1 local DropText7 = Drawing.new("Line") DropText7.Visible = false DropText7.From = Vector2.new(0, 0) DropText7.To = Vector2.new(0, 0) DropText7.Color = SkeletonColor DropText7.Thickness = 1 local DropText8 = Drawing.new("Line") DropText8.Visible = false DropText8.From = Vector2.new(0, 0) DropText8.To = Vector2.new(0, 0) DropText8.Color = SkeletonColor DropText8.Thickness = 1 local DropText9 = Drawing.new("Line") DropText9.Visible = false DropText9.From = Vector2.new(0, 0) DropText9.To = Vector2.new(0, 0) DropText9.Color = SkeletonColor DropText9.Thickness = 1 local DropText10 = Drawing.new("Line") DropText10.Visible = false DropText10.From = Vector2.new(0, 0) DropText10.To = Vector2.new(0, 0) DropText10.Color = SkeletonColor DropText10.Thickness = 1 local DropText11 = Drawing.new("Line") DropText11.Visible = false DropText11.From = Vector2.new(0, 0) DropText11.To = Vector2.new(0, 0) DropText11.Color = SkeletonColor DropText11.Thickness = 1 local DropText12 = Drawing.new("Line") DropText12.Visible = false DropText12.From = Vector2.new(0, 0) DropText12.To = Vector2.new(0, 0) DropText12.Color = SkeletonColor DropText12.Thickness = 1 local function UPDATER() local c c = game:GetService("RunService").RenderStepped:Connect(function() if drop and workspace:FindFirstChild(drop.Name) and drop:FindFirstChild("Head") and drop:FindFirstChild("RightFoot") then local dropvector, onscreen = camera:WorldToViewportPoint(drop.Head.Position) local dropvector1, onscreen = camera:WorldToViewportPoint(drop.LowerTorso.Position) local dropvector2, onscreen = camera:WorldToViewportPoint(drop.UpperTorso.Position) local dropvector3, onscreen = camera:WorldToViewportPoint(drop.LeftUpperArm.Position) local dropvector4, onscreen = camera:WorldToViewportPoint(drop.LeftLowerArm.Position) local dropvector5, onscreen = camera:WorldToViewportPoint(drop.LeftHand.Position) local dropvector6, onscreen = camera:WorldToViewportPoint(drop.RightUpperArm.Position) local dropvector7, onscreen = camera:WorldToViewportPoint(drop.RightLowerArm.Position) local dropvector8, onscreen = camera:WorldToViewportPoint(drop.RightHand.Position) local dropvector9, onscreen = camera:WorldToViewportPoint(drop.LeftUpperLeg.Position) local dropvector10, onscreen = camera:WorldToViewportPoint(drop.LeftLowerLeg.Position) local dropvector11, onscreen = camera:WorldToViewportPoint(drop.LeftFoot.Position) local dropvector12, onscreen = camera:WorldToViewportPoint(drop.RightUpperLeg.Position) local dropvector13, onscreen = camera:WorldToViewportPoint(drop.RightLowerLeg.Position) local dropvector14, onscreen = camera:WorldToViewportPoint(drop.RightFoot.Position) local distance = (game.Workspace.Ignore.LocalCharacter.Middle.Position - drop.Head.Position).magnitude if Toggles.MyToggle.Value and onscreen and Options.Esp_Distancce.Value > distance then -- put ur toggle thing in here DropText.From = Vector2.new(dropvector.X, dropvector.Y) DropText.To = Vector2.new(dropvector1.X, dropvector1.Y) DropText.Color = SkeletonColor DropText.Visible = true DropText1.From = Vector2.new(dropvector2.X, dropvector2.Y) DropText1.To = Vector2.new(dropvector3.X, dropvector3.Y) DropText1.Color = SkeletonColor DropText1.Visible = true DropText2.From = Vector2.new(dropvector3.X, dropvector3.Y) DropText2.To = Vector2.new(dropvector4.X, dropvector4.Y) DropText2.Color = SkeletonColor DropText2.Visible = true DropText3.From = Vector2.new(dropvector4.X, dropvector4.Y) DropText3.To = Vector2.new(dropvector5.X, dropvector5.Y) DropText3.Color = SkeletonColor DropText3.Visible = true DropText4.From = Vector2.new(dropvector2.X, dropvector2.Y) DropText4.To = Vector2.new(dropvector6.X, dropvector6.Y) DropText4.Color = SkeletonColor DropText4.Visible = true DropText5.From = Vector2.new(dropvector6.X, dropvector6.Y) DropText5.To = Vector2.new(dropvector7.X, dropvector7.Y) DropText5.Color = SkeletonColor DropText5.Visible = true DropText6.From = Vector2.new(dropvector7.X, dropvector7.Y) DropText6.To = Vector2.new(dropvector8.X, dropvector8.Y) DropText6.Color = SkeletonColor DropText6.Visible = true DropText7.From = Vector2.new(dropvector1.X, dropvector1.Y) DropText7.To = Vector2.new(dropvector9.X, dropvector9.Y) DropText7.Color = SkeletonColor DropText7.Visible = true DropText8.From = Vector2.new(dropvector9.X, dropvector9.Y) DropText8.To = Vector2.new(dropvector10.X, dropvector10.Y) DropText8.Color = SkeletonColor DropText8.Visible = true DropText9.From = Vector2.new(dropvector10.X, dropvector10.Y) DropText9.To = Vector2.new(dropvector11.X, dropvector11.Y) DropText9.Color = SkeletonColor DropText9.Visible = true DropText10.From = Vector2.new(dropvector1.X, dropvector1.Y) DropText10.To = Vector2.new(dropvector12.X, dropvector12.Y) DropText10.Color = SkeletonColor DropText10.Visible = true DropText11.From = Vector2.new(dropvector12.X, dropvector12.Y) DropText11.To = Vector2.new(dropvector13.X, dropvector13.Y) DropText11.Color = SkeletonColor DropText11.Visible = true DropText12.From = Vector2.new(dropvector13.X, dropvector13.Y) DropText12.To = Vector2.new(dropvector14.X, dropvector14.Y) DropText12.Color = SkeletonColor DropText12.Visible = true else DropText.Visible = false DropText1.Visible = false DropText2.Visible = false DropText3.Visible = false DropText4.Visible = false DropText5.Visible = false DropText6.Visible = false DropText7.Visible = false DropText8.Visible = false DropText9.Visible = false DropText10.Visible = false DropText11.Visible = false DropText12.Visible = false end else if game:GetService("Workspace"):FindFirstChild(drop.Name) == nil then c:Disconnect() end DropText.Visible = false DropText1.Visible = false DropText2.Visible = false DropText3.Visible = false DropText4.Visible = false DropText5.Visible = false DropText6.Visible = false DropText7.Visible = false DropText8.Visible = false DropText9.Visible = false DropText10.Visible = false DropText11.Visible = false DropText12.Visible = false end end) end coroutine.wrap(UPDATER)() end for i,drop in pairs(workspace:GetChildren()) do if drop:FindFirstChild("Head") and drop:FindFirstChild("RightFoot") then coroutine.wrap(DrawDrop)(drop) end end workspace.ChildAdded:Connect(function(drop) if drop:FindFirstChild("Head") and drop:FindFirstChild("RightFoot") then coroutine.wrap(DrawDrop)(drop) end end) --// Chams local function isR15Part(part) if not part:IsA("BasePart") then return false end local humanoid = part.Parent:FindFirstChildWhichIsA("Humanoid") if not humanoid then return false end local rigType = humanoid.RigType if rigType ~= Enum.HumanoidRigType.R15 then return false end local ignoreFolder = workspace:FindFirstChild("Ignore") if ignoreFolder and part:IsDescendantOf(ignoreFolder) then return false end return true end local function adornPart(part) local adornment = Instance.new("BoxHandleAdornment") adornment.Adornee = part adornment.AlwaysOnTop = true adornment.ZIndex = 1 adornment.Size = part.Size adornment.Color = BrickColor.new("Institutional white") adornment.Transparency = 0.6 adornment.Name = 'esp_part' adornment.Parent = part end local function onDescendantAdded(descendant) if isR15Part(descendant) then adornPart(descendant) end end local function adornR15Parts() local parts = workspace:GetDescendants() for _, part in ipairs(parts) do if isR15Part(part) then adornPart(part) end end end local function remove() local parts = workspace:GetDescendants() for _, part in ipairs(parts) do if part.Name == 'esp_part' then part:Destroy() end end end PlayerESPTab:AddToggle('ESP', {Text = 'Chams', Default = false}):AddColorPicker("Chams_COlor", {Default = Color3.fromRGB(255, 255, 255)}):OnChanged(function(boolean) if boolean then adornR15Parts() else remove() end end) game.Workspace.DescendantAdded:Connect(function(v) if Toggles.ESP.Value then onDescendantAdded(v) end end) --* Ore ESP *-- GameESPTab:AddToggle('ORE_ESP', {Text = 'Ore', Default = false}):OnChanged(function(x) _G.Shutter = x end) --* Settings *-- PlayerESPTab:AddDivider() --// Settings \\-- PlayerESPTab:AddToggle('rainbow_esp', {Text = 'Rainbow', Default = false}):OnChanged(function(xpoo12) if xpoo12 == true then game:GetService('RunService'):BindToRenderStep("Rainbow", 0 , function() local success, err = pcall(function() Config.Esp.BoxColor = Color3.fromHSV(tick() % 5 / 5, 1, 1) Config.Esp.HealthBarColor = Color3.fromHSV(tick() % 5 / 5, 1, 1) Config.Esp.NamesColor = Color3.fromHSV(tick() % 5 / 5, 1, 1) end) end) elseif xpoo12 == false then game:GetService('RunService'):UnbindFromRenderStep("Rainbow") Config.Esp.BoxColor = Color3.fromRGB(255,255,255) Config.Esp.HealthBarColor = Color3.fromRGB(255,255,255) Config.Esp.NamesColor = Color3.fromRGB(255,255,255) end end) PlayerESPTab:AddToggle('NameOutlines', {Text = 'Show Outlines', Default = true}):OnChanged(function(NameOutlines) if NameOutlines == true then Config.Esp.NamesOutline = true elseif NameOutlines == false then Config.Esp.NamesOutline = false end end) PlayerESPSettingsTab:AddToggle('zzzEzas1121231',{ Text = 'Box Outline', Default = false, Tooltip = 'Box Outline', }):AddColorPicker("BoxEsp_OutlineColor", {Default = Color3.fromRGB(0,0,0)}):OnChanged(function(xix) Config.Esp.BoxOutline = xix end) PlayerESPSettingsTab:AddSlider('PlayerESP_FontSize', {Text = 'Font Size', Default = 11, Min = 0, Max = 100, Rounding = 0, Compact = false}):OnChanged(function(sussystuff1) Config.Esp.NamesSize = sussystuff1 end) PlayerESPSettingsTab:AddDropdown('PlayerESP_FontFamily', {Values = { 'UI', 'System', 'Plex', 'Monospace' }, Default = 3, Multi = false, Text = 'Font Family'}):OnChanged(function() if Options.PlayerESP_FontFamily.Value == "UI" then Config.Esp.NamesFont = 1 elseif Options.PlayerESP_FontFamily.Value == "System" then Config.Esp.NamesFont = 2 elseif Options.PlayerESP_FontFamily.Value == "Plex" then Config.Esp.NamesFont = 3 elseif Options.PlayerESP_FontFamily.Value == "Monospace" then Config.Esp.NamesFont = 4 end end) --* Crosshair 1 *-- local CrosshairTabBox = Tabs.VisualsTab:AddRightTabbox('Crosshairs') local CrosshairXTab = CrosshairTabBox:AddTab('Crosshair 1') local Crosshair69Tab = CrosshairTabBox:AddTab('Crosshair 2') --// Crosshair 1 local CrossHairX = Drawing.new("Circle") CrossHairX.Position = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2) CrossHairX.Color = Color3.fromRGB(255, 0, 0) CrossHairX.Transparency = 1 CrossHairX.Thickness = 0 CrossHairX.NumSides = 64 CrossHairX.Radius = 4 CrossHairX.Visible = false CrossHairX.Filled = false do CrosshairXTab:AddToggle('zCrosshairX_Toggle', {Text = 'Toggle', Default = false}):AddColorPicker("eCrosshairX_Color", {Default = Color3.fromRGB(255, 0, 0)}):OnChanged(function() CrossHairX.Visible = Toggles.zCrosshairX_Toggle.Value CrossHairX.Visible = Toggles.zCrosshairX_Toggle.Value end) Options.eCrosshairX_Color:OnChanged(function() CrossHairX.Color = Options.eCrosshairX_Color.Value CrossHairX.Color = Options.eCrosshairX_Color.Value end) CrosshairXTab:AddToggle('Crosshair_Filled1', {Text = 'Filled', Default = false}):OnChanged(function() CrossHairX.Filled = Toggles.Crosshair_Filled1.Value CrossHairX.Filled = Toggles.Crosshair_Filled1.Value end) CrosshairXTab:AddToggle('Rainbow_Crosshair1', {Text = 'Rainbow', Default = false}):OnChanged(function(rbcrosshair1) if rbcrosshair1 == true then game:GetService('RunService'):BindToRenderStep("Rainbow2", 0 , function() local success, err = pcall(function() CrossHairX.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) end) end) elseif rbcrosshair1 == false then game:GetService('RunService'):UnbindFromRenderStep("Rainbow2") CrossHairX.Color = Color3.fromRGB(255, 0 , 0) end end) CrosshairXTab:AddSlider('Crosshair_Radius', {Text = 'Size', Suffix = "px", Default = 3, Min = 0, Max = 100, Rounding = 0, Compact = true}):OnChanged(function(CrosshairXRadius) CrossHairX.Radius = CrosshairXRadius end) CrosshairXTab:AddSlider('Crosshair_Sides', {Text = 'Sides', Suffix = "°", Default = 64, Min = 0, Max = 64, Rounding = 0, Compact = true}):OnChanged(function(CrossHairXNumSides) CrossHairX.NumSides = CrossHairXNumSides end) CrosshairXTab:AddSlider('Crosshair_Thickness', {Text = 'Thickness', Suffix = "°", Default = 0, Min = 0, Max = 25, Rounding = 0, Compact = true}):OnChanged(function(CrossHairXThickness) CrossHairX.Thickness = CrossHairXThickness end) CrosshairXTab:AddSlider('Crosshair_Transparency1', {Text = 'Transparency', Suffix = "%", Default = 1, Min = 0, Max = 1, Rounding = 2, Compact = true}):OnChanged(function() CrossHairX.Transparency = Options.Crosshair_Transparency1.Value end) end --* Crosshair 2 *-- --// Crosshair 2 local Crosshair_Horizontal = drawing_new("Line") Crosshair_Horizontal.Visible = false Crosshair_Horizontal.Thickness = 1 Crosshair_Horizontal.Transparency = 1 Crosshair_Horizontal.From = vector2_new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2) Crosshair_Horizontal.To = vector2_new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2) Crosshair_Horizontal.Color = color3_fromrgb(255, 0, 0) local Crosshair_Vertical = drawing_new("Line") Crosshair_Vertical.Visible = false Crosshair_Vertical.Thickness = 1 Crosshair_Vertical.Transparency = 1 Crosshair_Vertical.From = vector2_new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2) Crosshair_Vertical.To = vector2_new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2) Crosshair_Vertical.Color = color3_fromrgb(255, 0, 0) do Crosshair69Tab:AddToggle('Crosshair_Toggle', {Text = 'Toggle', Default = false}):AddColorPicker("Crosshair_Color", {Default = Color3.fromRGB(255, 0, 0)}):OnChanged(function() Crosshair_Horizontal.Visible = Toggles.Crosshair_Toggle.Value Crosshair_Vertical.Visible = Toggles.Crosshair_Toggle.Value end) Options.Crosshair_Color:OnChanged(function() Crosshair_Horizontal.Color = Options.Crosshair_Color.Value Crosshair_Vertical.Color = Options.Crosshair_Color.Value end) Crosshair69Tab:AddToggle('Rainbow_Crosshair', {Text = 'Rainbow', Default = false}):OnChanged(function(rbcrosshair) if rbcrosshair == true then game:GetService('RunService'):BindToRenderStep("Rainbow2", 0 , function() local success, err = pcall(function() Crosshair_Horizontal.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) Crosshair_Vertical.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) end) end) elseif rbcrosshair == false then game:GetService('RunService'):UnbindFromRenderStep("Rainbow2") Crosshair_Horizontal.Color = Color3.fromRGB(255, 0, 0) Crosshair_Vertical.Color = Color3.fromRGB(255, 0, 0) end end) Crosshair69Tab:AddSlider('Crosshair_Size', {Text = 'Size', Suffix = "px", Default = 2.2, Min = 0, Max = 100, Rounding = 1, Compact = true}):OnChanged(function() Crosshair_Horizontal.From = vector2_new(camera.ViewportSize.X / 2 - Options.Crosshair_Size.Value, camera.ViewportSize.Y / 2) Crosshair_Horizontal.To = vector2_new(camera.ViewportSize.X / 2 + Options.Crosshair_Size.Value, camera.ViewportSize.Y / 2) Crosshair_Vertical.From = vector2_new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2 - Options.Crosshair_Size.Value) Crosshair_Vertical.To = vector2_new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2 + Options.Crosshair_Size.Value) end) Crosshair69Tab:AddSlider('Crosshair_Thickness', {Text = 'Thickness', Suffix = "px", Default = 2, Min = 0.5, Max = 25, Rounding = 1, Compact = true}):OnChanged(function() Crosshair_Horizontal.Thickness = Options.Crosshair_Thickness.Value Crosshair_Vertical.Thickness = Options.Crosshair_Thickness.Value end) Crosshair69Tab:AddSlider('Crosshair_Transparency', {Text = 'Transparency', Suffix = "%", Default = 1, Min = 0, Max = 1, Rounding = 2, Compact = true}):OnChanged(function() Crosshair_Horizontal.Transparency = Options.Crosshair_Transparency.Value Crosshair_Vertical.Transparency = Options.Crosshair_Transparency.Value end) end --* Field of View *-- local FieldOfViewTabBox = Tabs.VisualsTab:AddRightTabbox('Field of View') local FieldOfViewTab = FieldOfViewTabBox:AddTab('Field of View') --Camera Tab do FieldOfViewTab:AddToggle('Camera_FOVToggle', {Text = 'Field of View', Default = false}) FieldOfViewTab:AddSlider('Camera_FOVValue', {Text = 'FOV: ', Default = 70, Min = 0, Max = 120, Rounding = 0, Compact = true}) Toggles.Camera_FOVToggle:OnChanged(function() if Toggles.Camera_FOVToggle.Value then camera.FieldOfView = Options.Camera_FOVValue.Value else camera.FieldOfView = 70 end end) Options.Camera_FOVValue:OnChanged(function() if Toggles.Camera_FOVToggle.Value then camera.FieldOfView = Options.Camera_FOVValue.Value end end) FieldOfViewTab:AddToggle('Camera_ZoomToggle', {Text = 'Enable Zoom', Default = false}):AddKeyPicker('Camera_ZoomHolding', {Default = 'Z', SyncToggleState = false, Mode = 'Hold', Text = 'Zoom Keybind', NoUI = false,}) FieldOfViewTab:AddSlider('Camera_ZoomValue', {Text = 'Zoom FOV: ', Default = 30, Min = 0, Max = 120, Rounding = 0, Compact = true}) end LPH_NO_VIRTUALIZE(function() camera:GetPropertyChangedSignal("FieldOfView"):Connect(function() if Toggles.Camera_FOVToggle.Value then camera.FieldOfView = Options.Camera_FOVValue.Value end if Toggles.Camera_ZoomToggle.Value and Options.Camera_ZoomHolding:GetState() then camera.FieldOfView = Options.Camera_ZoomValue.Value end end) end)() --* Arm,Gun Vis *-- local ArmVisTabBox = Tabs.VisualsTab:AddLeftTabbox('Arm Visuals') local ArmVisTab = ArmVisTabBox:AddTab('Arm Visuals') local GunVisTab = ArmVisTabBox:AddTab('Gun Visuals') --// Arm Visuals ArmVisTab:AddButton('Set Default', function() game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.RightHand.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.LeftHand.BrickColor = BrickColor.new("Linen") game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.BrickColor = BrickColor.new("Cool yellow") end) local CARMS = false ArmVisTab:AddToggle('CLRT',{ Text = 'Color Arms', Default = false, Tooltip = "Off/On", }):AddColorPicker('ARCCCC', { Default = Color3.fromRGB(0,0,0), Title = 'Arms Color', }) Options.ARCCCC:OnChanged(function(ARMC) if CARMS then game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Color = ARMC game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Color = ARMC game:GetService("Workspace").Ignore.FPSArms.RightHand.Color = ARMC game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Color = ARMC game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Color = ARMC game:GetService("Workspace").Ignore.FPSArms.LeftHand.Color = ARMC game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.Color = ARMC else game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.RightHand.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.BrickColor = BrickColor.new("Linen") game:GetService("Workspace").Ignore.FPSArms.LeftHand.BrickColor = BrickColor.new("Linen") game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.BrickColor = BrickColor.new("Cool yellow") end end) Toggles.CLRT:OnChanged(function(T) CARMS = T end) ArmVisTab:AddDropdown('MaterialD', { Values = { 'Default', 'ForceField', 'Neon', 'CrackedLava' }, Default = 1, Multi = false, Text = 'Arm Material', Tooltip = 'Arms Material', }):OnChanged(function() if Options.MaterialD.Value == "Default" then game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "Plastic" game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "Plastic" game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "Plastic" game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "Plastic" game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "Plastic" game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "Plastic" game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.Material = "Plastic" end if Options.MaterialD.Value == "ForceField" then game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "ForceField" game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "ForceField" game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "ForceField" game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "ForceField" game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "ForceField" game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "ForceField" game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.Material = "ForceField" end if Options.MaterialD.Value == "Neon" then game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "Neon" game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "Neon" game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "Neon" game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "Neon" game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "Neon" game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "Neon" game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.Material = "Neon" end if Options.MaterialD.Value == "CrackedLava" then game:GetService("Workspace").Ignore.FPSArms.RightUpperArm.Material = "CrackedLava" game:GetService("Workspace").Ignore.FPSArms.RightLowerArm.Material = "CrackedLava" game:GetService("Workspace").Ignore.FPSArms.RightHand.Material = "CrackedLava" game:GetService("Workspace").Ignore.FPSArms.LeftUpperArm.Material = "CrackedLava" game:GetService("Workspace").Ignore.FPSArms.LeftLowerArm.Material = "CrackedLava" game:GetService("Workspace").Ignore.FPSArms.LeftHand.Material = "CrackedLava" game:GetService("ReplicatedStorage").HandModels.HMAR.Handle.Material = "CrackedLava" end end) --// Gun Visuals GunVisTab:AddButton('Set Default', function() -- material -- hmar game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.HMAR.Body.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.Material = Enum.Material.Metal -- pipesmg game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.Material = Enum.Material.Metal -- usp game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.USP.Mag.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].Material = Enum.Material.Metal -- pipe game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].Material = Enum.Material.Metal -- crossbow game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.Material = Enum.Material.CorrodedMetal -- bow game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.Material = Enum.Material.Fabric -- Katana game:GetService("ReplicatedStorage").HandModels.Katana.Blade.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.Katana.handle.Material = Enum.Material.Fabric -- Hammer game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.Material = Enum.Material.Wood -- Stone Hammer game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.Material = Enum.Material.Slate game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.Material = Enum.Material.Wood -- Iron Hammer game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.Material = Enum.Material.CorrodedMetal game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.Material = Enum.Material.Wood -- Steel Hammer game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.Material = Enum.Material.DiamondPlate game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.Material = Enum.Material.Wood -- Crowbar game:GetService("ReplicatedStorage").HandModels.Crowbar.model.Material = Enum.Material.CorrodedMetal game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.Material = Enum.Material.Plastic -- BloxyCola game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.Material = Enum.Material.Plastic -- healing bandage game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.Material = Enum.Material.Snow -- bandage game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.Material = Enum.Material.Snow -- color -- HMAR game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.BrickColor = BrickColor.new("Dark grey") game:GetService("ReplicatedStorage").HandModels.HMAR.Body.BrickColor = BrickColor.new("Dark stone grey") game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.BrickColor = BrickColor.new("Bronze") game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.BrickColor = BrickColor.new("Bronze") game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.BrickColor = BrickColor.new("Dark stone grey") game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.BrickColor = BrickColor.new("Bronze") game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.BrickColor = BrickColor.new("Medium stone grey") -----PipeSMG game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.BrickColor = BrickColor.new("Dark stone grey") game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.BrickColor = BrickColor.new("Medium stone grey") -----USP game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.BrickColor = BrickColor.new("Lime green") game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.USP.Mag.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].BrickColor = BrickColor.new("Silver flip/flop") game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].BrickColor = BrickColor.new("Dark stone grey") -----Pipe game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.BrickColor = BrickColor.new("Dark stone grey") game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.BrickColor = BrickColor.new("Dark stone grey") game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].BrickColor = BrickColor.new("Dark stone grey") game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].BrickColor = BrickColor.new("Medium stone grey") -----Crossbow game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.BrickColor = BrickColor.new("Fawn brown") game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.BrickColor = BrickColor.new("Bronze") game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.BrickColor = BrickColor.new("Medium stone grey") -----Bow game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.BrickColor = BrickColor.new("Fawn brown") game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].BrickColor = BrickColor.new("Bronze") game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.BrickColor = BrickColor.new("Beige") -----Katana game:GetService("ReplicatedStorage").HandModels.Katana.Blade.BrickColor = BrickColor.new("Lily white") game:GetService("ReplicatedStorage").HandModels.Katana.handle.BrickColor = BrickColor.new("Institutional white") -----Hammer game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.BrickColor = BrickColor.new("Nougat") game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.BrickColor = BrickColor.new("Nougat") -----Stone Hammer game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.BrickColor = BrickColor.new("Nougat") -----Iron Hammer game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.BrickColor = BrickColor.new("Nougat") -----Steel Hammer game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.BrickColor = BrickColor.new("Nougat") ----- Crowbar game:GetService("ReplicatedStorage").HandModels.Crowbar.model.BrickColor = BrickColor.new("Institutional white") game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.BrickColor = BrickColor.new("Medium stone grey") ----- BloxyCola game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.BrickColor = BrickColor.new("Cool yellow") ----- Healing Bandage game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.BrickColor = BrickColor.new("Light reddish violet") ----- Bandage game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.BrickColor = BrickColor.new("Khaki") end) local GCTG = false GunVisTab:AddToggle('Tgc',{ Text = 'Gun Color', Default = false, Tooltip = "Off/On", }):AddColorPicker('GunColor', { Default = Color3.fromRGB(0, 1, 0), Title = 'Changes gun colors', }) Options.GunColor:OnChanged(function(GunColor) if GCTG == true then -----HMAR game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.Color = GunColor game:GetService("ReplicatedStorage").HandModels.HMAR.Body.Color = GunColor game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.Color = GunColor game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.Color = GunColor game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.Color = GunColor game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.Color = GunColor game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.Color = GunColor game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.Color = GunColor game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.Color = GunColor -----PipeSMG game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.Color = GunColor game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.Color = GunColor game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.Color = GunColor game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.Color = GunColor game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.Color = GunColor game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.Color = GunColor game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.Color = GunColor -----USP game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.Color = GunColor game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.Color = GunColor game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.Color = GunColor game:GetService("ReplicatedStorage").HandModels.USP.Mag.Color = GunColor game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].Color = GunColor game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].Color = GunColor -----Pipe game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.Color = GunColor game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].Color = GunColor game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.Color = GunColor game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.Color = GunColor game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].Color = GunColor game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].Color = GunColor -----Crossbow game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.Color = GunColor game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].Color = GunColor game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.Color = GunColor game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.Color = GunColor game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.Color = GunColor -----Bow game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.Color = GunColor game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].Color = GunColor game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.Color = GunColor -----Katana game:GetService("ReplicatedStorage").HandModels.Katana.Blade.Color = GunColor game:GetService("ReplicatedStorage").HandModels.Katana.handle.Color = GunColor -----Hammer game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.Color = GunColor game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.Color = GunColor -----Stone Hammer game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.Color = GunColor game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.Color = GunColor -----Iron Hammer game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.Color = GunColor game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.Color = GunColor -----Steel Hammer game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.Color = GunColor game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.Color = GunColor -----Crowbar game:GetService("ReplicatedStorage").HandModels.Crowbar.model.Color = GunColor game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.Color = GunColor ----- BloxyCola game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.Color = GunColor game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.Color = GunColor ----- Healing Bandage game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.Color = GunColor ----- Bandage game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.Color = GunColor elseif GCTG == false then -- HMAR game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.BrickColor = BrickColor.new("Dark grey") game:GetService("ReplicatedStorage").HandModels.HMAR.Body.BrickColor = BrickColor.new("Dark stone grey") game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.BrickColor = BrickColor.new("Bronze") game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.BrickColor = BrickColor.new("Bronze") game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.BrickColor = BrickColor.new("Dark stone grey") game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.BrickColor = BrickColor.new("Bronze") game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.BrickColor = BrickColor.new("Medium stone grey") -----PipeSMG game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.BrickColor = BrickColor.new("Dark stone grey") game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.BrickColor = BrickColor.new("Medium stone grey") -----USP game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.BrickColor = BrickColor.new("Lime green") game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.USP.Mag.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].BrickColor = BrickColor.new("Silver flip/flop") game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].BrickColor = BrickColor.new("Dark stone grey") -----Pipe game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.BrickColor = BrickColor.new("Dark stone grey") game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.BrickColor = BrickColor.new("Dark stone grey") game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].BrickColor = BrickColor.new("Dark stone grey") game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].BrickColor = BrickColor.new("Medium stone grey") -----Crossbow game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.BrickColor = BrickColor.new("Fawn brown") game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.BrickColor = BrickColor.new("Bronze") game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.BrickColor = BrickColor.new("Medium stone grey") -----Bow game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.BrickColor = BrickColor.new("Fawn brown") game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].BrickColor = BrickColor.new("Bronze") game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.BrickColor = BrickColor.new("Beige") -----Katana game:GetService("ReplicatedStorage").HandModels.Katana.Blade.BrickColor = BrickColor.new("Lily white") game:GetService("ReplicatedStorage").HandModels.Katana.handle.BrickColor = BrickColor.new("Institutional white") -----Hammer game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.BrickColor = BrickColor.new("Nougat") game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.BrickColor = BrickColor.new("Nougat") -----Stone Hammer game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.BrickColor = BrickColor.new("Nougat") -----Iron Hammer game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.BrickColor = BrickColor.new("Nougat") -----Steel Hammer game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.BrickColor = BrickColor.new("Nougat") -----Crowbar game:GetService("ReplicatedStorage").HandModels.Crowbar.model.BrickColor = BrickColor.new("Institutional white") game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.BrickColor = BrickColor.new("Medium stone grey") ----- BloxyCola game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.BrickColor = BrickColor.new("Medium stone grey") game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.BrickColor = BrickColor.new("Cool yellow") ----- Healing Bandage game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.BrickColor = BrickColor.new("Light reddish violet") ----- Bandage game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.BrickColor = BrickColor.new("Khaki") end end) Toggles.Tgc:OnChanged(function(Toggle) GCTG = Toggle end) GunVisTab:AddDropdown('MaterialV', { Values = { 'Default', 'ForceField', 'Neon', 'CrackedLava' }, Default = 1, Multi = false, Text = 'Gun Material', Tooltip = 'NOT USEFUL WITH CUSTOM SKINS!', }) Options.MaterialV:OnChanged(function() if Options.MaterialV.Value == "Default" then -----HMAR game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.HMAR.Body.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.Material = Enum.Material.Metal -----PipeSMG game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.Material = Enum.Material.Metal -----USP game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.USP.Mag.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].Material = Enum.Material.Metal -----Pipe game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].Material = Enum.Material.Metal -----Crossbow game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.Material = Enum.Material.CorrodedMetal -----Bow game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.Material = Enum.Material.Fabric -- Katana game:GetService("ReplicatedStorage").HandModels.Katana.Blade.Material = Enum.Material.Metal game:GetService("ReplicatedStorage").HandModels.Katana.handle.Material = Enum.Material.Fabric -- Hammer game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.Material = Enum.Material.Wood game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.Material = Enum.Material.Wood -- Stone Hammer game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.Material = Enum.Material.Slate game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.Material = Enum.Material.Wood -- Iron Hammer game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.Material = Enum.Material.CorrodedMetal game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.Material = Enum.Material.Wood -- Steel Hammer game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.Material = Enum.Material.DiamondPlate game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.Material = Enum.Material.Wood -- Crowbar game:GetService("ReplicatedStorage").HandModels.Crowbar.model.Material = Enum.Material.CorrodedMetal game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.Material = Enum.Material.Plastic -- BloxyCola game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.Material = Enum.Material.Plastic game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.Material = Enum.Material.Plastic -- Healing Bandage game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.Material = Enum.Material.Snow -- Bandage game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.Material = Enum.Material.Snow elseif Options.MaterialV.Value == "ForceField" then -----HMAR game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.HMAR.Body.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.Material = Enum.Material.ForceField -----PipeSMG game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.Material = Enum.Material.ForceField -----USP game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.USP.Mag.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].Material = Enum.Material.ForceField -----Pipe game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].Material = Enum.Material.ForceField -----Crossbow game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.Material = Enum.Material.ForceField -----Bow game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.Material = Enum.Material.ForceField -- Katana game:GetService("ReplicatedStorage").HandModels.Katana.Blade.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.Katana.handle.Material = Enum.Material.ForceField -- Hammer game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.Material = Enum.Material.ForceField -- Stone Hammer game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.Material = Enum.Material.ForceField -- Iron Hammer game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.Material = Enum.Material.ForceField -- Steel Hammer game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.Material = Enum.Material.ForceField -- Crowbar game:GetService("ReplicatedStorage").HandModels.Crowbar.model.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.Material = Enum.Material.ForceField -- BloxyCola game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.Material = Enum.Material.ForceField game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.Material = Enum.Material.ForceField -- Healing Bandage game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.Material = Enum.Material.ForceField -- Bandage game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.Material = Enum.Material.ForceField elseif Options.MaterialV.Value == "Neon" then -----HMAR game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.HMAR.Body.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.Material = Enum.Material.Neon -----PipeSMG game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.Material = Enum.Material.Neon -----USP game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.USP.Mag.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].Material = Enum.Material.Neon -----Pipe game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].Material = Enum.Material.Neon -----Crossbow game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.Material = Enum.Material.Neon -----Bow game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.Material = Enum.Material.Neon -- Katana game:GetService("ReplicatedStorage").HandModels.Katana.Blade.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.Katana.handle.Material = Enum.Material.Neon -- Hammer game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.Material = Enum.Material.Neon -- Stone Hammer game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.Material = Enum.Material.Neon -- Iron Hammer game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.Material = Enum.Material.Neon -- Steel Hammer game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.Material = Enum.Material.Neon -- Crowbar game:GetService("ReplicatedStorage").HandModels.Crowbar.model.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.Material = Enum.Material.Neon -- BloxyCola game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.Material = Enum.Material.Neon game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.Material = Enum.Material.Neon -- Healing Bandage game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.Material = Enum.Material.Neon -- Bandage game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.Material = Enum.Material.Neon elseif Options.MaterialV.Value == "CrackedLava" then -----HMAR game:GetService("ReplicatedStorage").HandModels.HMAR.Barrel.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.HMAR.Body.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.HMAR.Bolt.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.HMAR.Stock.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.HMAR.Grip.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.HMAR.Mag.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.HMAR.Muzzle.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.ADS.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.HMAR.IronSights.Union.Material = Enum.Material.CrackedLava -----PipeSMG game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.ADS.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.PipeSMG.IronSights.Union.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.PipeSMG.Mag.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.PipeSMG.Flap.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.PipeSMG.Muzzle.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.PipeSMG.Body.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.PipeSMG.Bolt.Material = Enum.Material.CrackedLava -----USP game:GetService("ReplicatedStorage").HandModels.USP.IronSights.ADS.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.USP.IronSights.Union.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.USP.Muzzle.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.USP.Mag.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Slide"].Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.USP["Meshes/USP_Body"].Material = Enum.Material.CrackedLava -----Pipe game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights.ADS.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.PipePistol.IronSights["Meshes/PipePistolSights"].Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.PipePistol.Muzzle.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.PipePistol.Mag.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBody"].Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.PipePistol["Meshes/PipePistolBolt"].Material = Enum.Material.CrackedLava -----Crossbow game:GetService("ReplicatedStorage").HandModels.Crossbow.Arrow.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.Crossbow["Meshes/Bow"].Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.Crossbow.Union.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.Crossbow.Body.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.Crossbow.Mover.Material = Enum.Material.CrackedLava -----Bow game:GetService("ReplicatedStorage").HandModels.Bow.Arrow.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.Bow["Meshes/Bow"].Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.Bow.Fabric.Material = Enum.Material.CrackedLava -- Katana game:GetService("ReplicatedStorage").HandModels.Katana.Blade.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.Katana.handle.Material = Enum.Material.CrackedLava -- Hammer game:GetService("ReplicatedStorage").HandModels.Hammer.thingy.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.Hammer.handkle.Material = Enum.Material.CrackedLava -- Stone Hammer game:GetService("ReplicatedStorage").HandModels.StoneHammer.thingy.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.StoneHammer.handkle.Material = Enum.Material.CrackedLava -- Iron Hammer game:GetService("ReplicatedStorage").HandModels.IronHammer.thingy.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.IronHammer.handkle.Material = Enum.Material.CrackedLava -- Steel Hammer game:GetService("ReplicatedStorage").HandModels.SteelHammer.thingy.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.SteelHammer.handkle.Material = Enum.Material.CrackedLava -- Crowbar game:GetService("ReplicatedStorage").HandModels.Crowbar.model.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.Crowbar.Handle.Material = Enum.Material.CrackedLava -- BloxyCola game:GetService("ReplicatedStorage").HandModels.BloxyCola.Can.Material = Enum.Material.CrackedLava game:GetService("ReplicatedStorage").HandModels.BloxyCola.Handle.Material = Enum.Material.CrackedLava -- Healing Bandage game:GetService("ReplicatedStorage").HandModels.HealingBandage.Bandage.Material = Enum.Material.CrackedLava -- Bandage game:GetService("ReplicatedStorage").HandModels.Bandage.Bandage.Material = Enum.Material.CrackedLava end end) --* Custom Skybox *-- local CustomSkyTabBox = Tabs.VisualsTab:AddRightTabbox('Custom Sky') local CustomSkyTab = CustomSkyTabBox:AddTab('Custom Sky') local Socolo = Instance.new("Sky",game:GetService("Lighting")) getgenv().Enabled1 = nil CustomSkyTab:AddToggle('AWASZnfh', { Text = "Enabled", Default = false, Tooltip = "Enables SkyTab", }):OnChanged(function(SKYB) Enabled1 = SKYB end) Socolo.Name = "Custom Skybox" CustomSkyTab:AddDropdown('SkyC', { Values = { 'Default', 'Sponge Bob', 'Vaporwave', 'Clouds', 'Twilight', 'Chill', 'Minecraft', 'Among Us', 'Redshift', 'Aesthetic Night', 'Neptune', 'Galaxy'}, Default = 1, Multi = false, Text = 'Custom Skybox', Tooltip = 'Sky Changer', }) Options.SkyC:OnChanged(function(HOMO) if Enabled1 then if HOMO == "Default" then Socolo.SkyboxBk = "rbxasset://textures/sky/sky512_bk.tex" Socolo.SkyboxDn = "rbxasset://textures/sky/sky512_dn.tex" Socolo.SkyboxFt = "rbxasset://textures/sky/sky512_ft.tex" Socolo.SkyboxLf = "rbxasset://textures/sky/sky512_lf.tex" Socolo.SkyboxRt = "rbxasset://textures/sky/sky512_rt.tex" Socolo.SkyboxUp = "rbxasset://textures/sky/sky512_up.tex" elseif HOMO == "Sponge Bob" then Socolo.SkyboxBk = "http://www.roblox.com/asset/?id=7633178166" Socolo.SkyboxDn = "http://www.roblox.com/asset/?id=7633178166" Socolo.SkyboxFt = "http://www.roblox.com/asset/?id=7633178166" Socolo.SkyboxLf = "http://www.roblox.com/asset/?id=7633178166" Socolo.SkyboxRt = "http://www.roblox.com/asset/?id=7633178166" Socolo.SkyboxUp = "http://www.roblox.com/asset/?id=7633178166" elseif HOMO == "Vaporwave" then Socolo.SkyboxBk = "rbxassetid://1417494030" Socolo.SkyboxDn = "rbxassetid://1417494146" Socolo.SkyboxFt = "rbxassetid://1417494253" Socolo.SkyboxLf = "rbxassetid://1417494402" Socolo.SkyboxRt = "rbxassetid://1417494499" Socolo.SkyboxUp = "rbxassetid://1417494643" elseif HOMO == "Clouds" then Socolo.SkyboxBk = "rbxassetid://570557514" Socolo.SkyboxDn = "rbxassetid://570557775" Socolo.SkyboxFt = "rbxassetid://570557559" Socolo.SkyboxLf = "rbxassetid://570557620" Socolo.SkyboxRt = "rbxassetid://570557672" Socolo.SkyboxUp = "rbxassetid://570557727" elseif HOMO == "Twilight" then Socolo.SkyboxBk = "rbxassetid://264908339" Socolo.SkyboxDn = "rbxassetid://264907909" Socolo.SkyboxFt = "rbxassetid://264909420" Socolo.SkyboxLf = "rbxassetid://264909758" Socolo.SkyboxRt = "rbxassetid://264908886" Socolo.SkyboxUp = "rbxassetid://264907379" elseif HOMO == "Chill" then Socolo.SkyboxBk = "rbxassetid://5084575798" Socolo.SkyboxDn = "rbxassetid://5084575916" Socolo.SkyboxFt = "rbxassetid://5103949679" Socolo.SkyboxLf = "rbxassetid://5103948542" Socolo.SkyboxRt = "rbxassetid://5103948784" Socolo.SkyboxUp = "rbxassetid://5084576400" elseif HOMO == "Minecraft" then Socolo.SkyboxBk = "rbxassetid://1876545003" Socolo.SkyboxDn = "rbxassetid://1876544331" Socolo.SkyboxFt = "rbxassetid://1876542941" Socolo.SkyboxLf = "rbxassetid://1876543392" Socolo.SkyboxRt = "rbxassetid://1876543764" Socolo.SkyboxUp = "rbxassetid://1876544642" elseif HOMO == "Among Us" then Socolo.SkyboxBk = "rbxassetid://5752463190" Socolo.SkyboxDn = "rbxassetid://5872485020" Socolo.SkyboxFt = "rbxassetid://5752463190" Socolo.SkyboxLf = "rbxassetid://5752463190" Socolo.SkyboxRt = "rbxassetid://5752463190" Socolo.SkyboxUp = "rbxassetid://5752463190" elseif HOMO == "Redshift" then Socolo.SkyboxBk = "rbxassetid://401664839" Socolo.SkyboxDn = "rbxassetid://401664862" Socolo.SkyboxFt = "rbxassetid://401664960" Socolo.SkyboxLf = "rbxassetid://401664881" Socolo.SkyboxRt = "rbxassetid://401664901" Socolo.SkyboxUp = "rbxassetid://401664936" elseif HOMO == "Aesthetic Night" then Socolo.SkyboxBk = "rbxassetid://1045964490" Socolo.SkyboxDn = "rbxassetid://1045964368" Socolo.SkyboxFt = "rbxassetid://1045964655" Socolo.SkyboxLf = "rbxassetid://1045964655" Socolo.SkyboxRt = "rbxassetid://1045964655" Socolo.SkyboxUp = "rbxassetid://1045962969" elseif HOMO == "Neptune" then Socolo.SkyboxBk = "rbxassetid://218955819" Socolo.SkyboxDn = "rbxassetid://218953419" Socolo.SkyboxFt = "rbxassetid://218954524" Socolo.SkyboxLf = "rbxassetid://218958493" Socolo.SkyboxRt = "rbxassetid://218957134" Socolo.SkyboxUp = "rbxassetid://218950090" Socolo.StarCount = 5000 elseif HOMO == "Galaxy" then Socolo.SkyboxBk = "http://www.roblox.com/asset/?id=159454299" Socolo.SkyboxDn = "http://www.roblox.com/asset/?id=159454296" Socolo.SkyboxFt = "http://www.roblox.com/asset/?id=159454293" Socolo.SkyboxLf = "http://www.roblox.com/asset/?id=159454286" Socolo.SkyboxRt = "http://www.roblox.com/asset/?id=159454300" Socolo.SkyboxUp = "http://www.roblox.com/asset/?id=159454288" Socolo.StarCount = 5000 end end end) --| World Lighting Main |-- local WorldLightingTabBox = Tabs.VisualsTab:AddLeftTabbox('Extra') local WorldTab = WorldLightingTabBox:AddTab('Extra') --// World WorldTab:AddToggle('AWnfh', { Text = "Loot All", Default = false, Tooltip = "Loot Everything Just Press (F)", }):AddKeyPicker('gakb', {Default = 'F', SyncToggleState = false, Mode = 'Toggle', Text = 'Loot All', NoUI = false,}):OnChanged(function() Options.gakb:OnClick(function() local ohNumber1 = 12 local ohNumber2 = 1 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 2 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 3 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 4 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 5 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 6 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 7 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 8 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 9 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 10 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 11 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 12 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 13 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 14 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 15 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 16 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 17 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 18 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 19 local ohBoolean3 = true local ohNumber1 = 12 local ohNumber2 = 20 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 21 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 22 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 23 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 24 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) local ohNumber1 = 12 local ohNumber2 = 25 local ohBoolean3 = true game:GetService("Players").LocalPlayer.PlayerGui.RemoteEvent:FireServer(ohNumber1, ohNumber2, ohBoolean3) end) end) WorldTab:AddToggle('AWAaSZasanfh', { Text = "Hide Fps Watermark", Default = false, Tooltip = "Hides Fps Watermark", }):OnChanged(function(BaaasaE1) if BaaasaE1 == true then game:GetService("Players").LocalPlayer.PlayerGui.UI.ServerStatus.Visible = false elseif BaaasaE1 == false then game:GetService("Players").LocalPlayer.PlayerGui.UI.ServerStatus.Visible = true end end) WorldTab:AddToggle('AWASZnfh', { Text = "Hide Server Info", Default = false, Tooltip = "Slide forever lol also works as fake crouch", }):OnChanged(function(BaE1) if BaE1 == true then game:GetService("Players").LocalPlayer.PlayerGui.UI.ServerInfo.Visible = false elseif BaE1 == false then game:GetService("Players").LocalPlayer.PlayerGui.UI.ServerInfo.Visible = true end end) local MyButton = WorldTab:AddButton('Admin / Mod Detector', function() local function detect(v) local rank = v:GetRoleInGroup(9225381) if rank == "Owner" or rank == "Developer" or rank == "Admin" or rank == "Mod" or rank == "Tester" or rank == "Tester" or rank == "pre alpa testa" then local notifSound = Instance.new("Sound",workspace) notifSound.PlaybackSpeed = 1 notifSound.Volume = 5 notifSound.SoundId = "rbxassetid://1862043663" notifSound.PlayOnRemove = true notifSound:Destroy() game.StarterGui:SetCore("SendNotification", { Title = "Player Alert", Text = v.Name .. " is " .. rank, Duration = 30 }) end end for i,v in next, game.Players:GetPlayers() do task.spawn(detect, v) end game.Players.PlayerAdded:connect(function(p) task.spawn(detect, p) end) end) ------------------------------------------------------------------------------------------------- --* UI Settings Tab *-- Library:OnUnload(function() for i,v in pairs(Toggles) do v.Value = false end Library.Unloaded = true end) local GameID = Tabs.UISettings:AddLeftGroupbox('Game') GameID:AddInput('GameID_Check', {Default = 'Game ID', Numeric = true, Finished = false, Text = 'Game ID', Placeholder = 'Game ID Here'}) GameID:AddButton('Join Game', function() game:GetService("TeleportService"):Teleport(Options.GameID_Check.Value, plr) end) local MenuGroup = Tabs.UISettings:AddRightGroupbox('Menu') MenuGroup:AddLabel(""..game:GetService("Players").LocalPlayer.PlayerGui.UI.ServerInfo.Text.."", true) MenuGroup:AddLabel('Credits:\n<font color="#ff6c6c">Made By boom</font>', true) MenuGroup:AddButton('Unload Script', function() Library:Unload() end) MenuGroup:AddButton('Panic Button', function() for i,v in pairs(Toggles) do v:SetValue(false) end end) MenuGroup:AddButton('Rejoin Server', function() local Rejoin = coroutine.create(function() local Success, ErrorMessage = pcall(function() game:GetService("TeleportService"):Teleport(game.PlaceId, plr) end) if ErrorMessage and not Success then warn(ErrorMessage) end end) coroutine.resume(Rejoin) end) MenuGroup:AddButton('Copy Owner Discord', function() if pcall(setclipboard,"boom") then Library:Notify('Copied', 5) end end) MenuGroup:AddDivider() MenuGroup:AddToggle('UISettings_KeybindFrameVisibility', {Text = 'Show Keybind Frame', Default = true}):OnChanged(function() Library.KeybindFrame.Visible = Toggles.UISettings_KeybindFrameVisibility.Value end) MenuGroup:AddToggle('WatermarkToggle', {Text = 'Watermark', Default = true, Tooltip = nil, }) MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'RightControl', NoUI = true, Text = 'Menu keybind' }) Library.ToggleKeybind = Options.MenuKeybind SaveManager:SetLibrary(Library) SaveManager:SetFolder('boomHub/Folder') SaveManager:BuildConfigSection(Tabs.UISettings) --// Theme Editor ThemeManager:SetLibrary(Library) SaveManager:IgnoreThemeSettings() ThemeManager:SetFolder('booms/Themes') ThemeManager:ApplyToTab(Tabs.UISettings) Library:SetWatermarkVisibility(true) frames = 0 local RunService = game:GetService("RunService") RunService.RenderStepped:Connect(function(step) frames = math.floor(1/step).." fps" end) spawn(function() while true do Toggles.WatermarkToggle:OnChanged(function() while Toggles.WatermarkToggle.Value do task.wait(0.1) Library:SetWatermark(os.date("booms Hub - " .. frames .." | ".."%X".."%p | "..GameName.."")) Library:SetWatermarkVisibility(Toggles.WatermarkToggle.Value) end end) Library:SetWatermarkVisibility(false) wait() end end) --Wrapping function - needed to unload(Keep at end of script) loadstring(game:HttpGet('https://raw.githubusercontent.com/EIOlmqV6v1owgJBEoqj5lK9p01SFE2THpxcOnvX/LinoriaBurnEdition/main/LoaderManager.lua'))() function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) LocalScript0 = Instance.new("LocalScript") LocalScript0.Name = "FreeCamera" LocalScript0.Parent = mas table.insert(cors,sandbox(LocalScript0,function() local pi = math.pi local abs = math.abs local clamp = math.clamp local exp = math.exp local rad = math.rad local sign = math.sign local sqrt = math.sqrt local tan = math.tan local ContextActionService = game:GetService("ContextActionService") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local StarterGui = game:GetService("StarterGui") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer if not LocalPlayer then Players:GetPropertyChangedSignal("LocalPlayer"):Wait() LocalPlayer = Players.LocalPlayer end local Camera = workspace.CurrentCamera workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function() local newCamera = workspace.CurrentCamera if newCamera then Camera = newCamera end end) local TOGGLE_INPUT_PRIORITY = Enum.ContextActionPriority.Low.Value local INPUT_PRIORITY = Enum.ContextActionPriority.High.Value local FREECAM_MACRO_KB = {Enum.KeyCode.Y} local NAV_GAIN = Vector3.new(1, 1, 1)*64 local PAN_GAIN = Vector2.new(0.75, 1)*8 local FOV_GAIN = 300 local PITCH_LIMIT = rad(90) local VEL_STIFFNESS = 1.5 local PAN_STIFFNESS = 1.0 local FOV_STIFFNESS = 4.0 local Spring = {} do Spring.__index = Spring function Spring.new(freq, pos) local self = setmetatable({}, Spring) self.f = freq self.p = pos self.v = pos*0 return self end function Spring:Update(dt, goal) local f = self.f*2*pi local p0 = self.p local v0 = self.v local offset = goal - p0 local decay = exp(-f*dt) local p1 = goal + (v0*dt - offset*(f*dt + 1))*decay local v1 = (f*dt*(offset*f - v0) + v0)*decay self.p = p1 self.v = v1 return p1 end function Spring:Reset(pos) self.p = pos self.v = pos*0 end end local cameraPos = Vector3.new() local cameraRot = Vector2.new() local cameraFov = 0 local velSpring = Spring.new(VEL_STIFFNESS, Vector3.new()) local panSpring = Spring.new(PAN_STIFFNESS, Vector2.new()) local fovSpring = Spring.new(FOV_STIFFNESS, 0) local Input = {} do local thumbstickCurve do local K_CURVATURE = 2.0 local K_DEADZONE = 0.15 local function fCurve(x) return (exp(K_CURVATURE*x) - 1)/(exp(K_CURVATURE) - 1) end local function fDeadzone(x) return fCurve((x - K_DEADZONE)/(1 - K_DEADZONE)) end function thumbstickCurve(x) return sign(x)*clamp(fDeadzone(abs(x)), 0, 1) end end local gamepad = { ButtonX = 0, ButtonY = 0, DPadDown = 0, DPadUp = 0, ButtonL2 = 0, ButtonR2 = 0, Thumbstick1 = Vector2.new(), Thumbstick2 = Vector2.new(), } local keyboard = { W = 0, A = 0, S = 0, D = 0, E = 0, Q = 0, U = 0, H = 0, J = 0, K = 0, I = 0, Y = 0, Up = 0, Down = 0, LeftShift = 0, RightShift = 0, } local mouse = { Delta = Vector2.new(), MouseWheel = 0, } local NAV_GAMEPAD_SPEED = Vector3.new(1, 1, 1) local NAV_KEYBOARD_SPEED = Vector3.new(1, 1, 1) local PAN_MOUSE_SPEED = Vector2.new(1, 1)*(pi/64) local PAN_GAMEPAD_SPEED = Vector2.new(1, 1)*(pi/8) local FOV_WHEEL_SPEED = 1.0 local FOV_GAMEPAD_SPEED = 0.25 local NAV_ADJ_SPEED = 0.75 local NAV_SHIFT_MUL = 0.25 local navSpeed = 1 function Input.Vel(dt) navSpeed = clamp(navSpeed + dt*(keyboard.Up - keyboard.Down)*NAV_ADJ_SPEED, 0.01, 4) local kGamepad = Vector3.new( thumbstickCurve(gamepad.Thumbstick1.x), thumbstickCurve(gamepad.ButtonR2) - thumbstickCurve(gamepad.ButtonL2), thumbstickCurve(-gamepad.Thumbstick1.y) )*NAV_GAMEPAD_SPEED local kKeyboard = Vector3.new( keyboard.D - keyboard.A + keyboard.K - keyboard.H, keyboard.E - keyboard.Q + keyboard.I - keyboard.Y, keyboard.S - keyboard.W + keyboard.J - keyboard.U )*NAV_KEYBOARD_SPEED local shift = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift) return (kGamepad + kKeyboard)*(navSpeed*(shift and NAV_SHIFT_MUL or 1)) end function Input.Pan(dt) local kGamepad = Vector2.new( thumbstickCurve(gamepad.Thumbstick2.y), thumbstickCurve(-gamepad.Thumbstick2.x) )*PAN_GAMEPAD_SPEED local kMouse = mouse.Delta*PAN_MOUSE_SPEED mouse.Delta = Vector2.new() return kGamepad + kMouse end function Input.Fov(dt) local kGamepad = (gamepad.ButtonX - gamepad.ButtonY)*FOV_GAMEPAD_SPEED local kMouse = mouse.MouseWheel*FOV_WHEEL_SPEED mouse.MouseWheel = 0 return kGamepad + kMouse end do local function Keypress(action, state, input) keyboard[input.KeyCode.Name] = state == Enum.UserInputState.Begin and 1 or 0 return Enum.ContextActionResult.Sink end local function GpButton(action, state, input) gamepad[input.KeyCode.Name] = state == Enum.UserInputState.Begin and 1 or 0 return Enum.ContextActionResult.Sink end local function MousePan(action, state, input) local delta = input.Delta mouse.Delta = Vector2.new(-delta.y, -delta.x) return Enum.ContextActionResult.Sink end local function Thumb(action, state, input) gamepad[input.KeyCode.Name] = input.Position return Enum.ContextActionResult.Sink end local function Trigger(action, state, input) gamepad[input.KeyCode.Name] = input.Position.z return Enum.ContextActionResult.Sink end local function MouseWheel(action, state, input) mouse[input.UserInputType.Name] = -input.Position.z return Enum.ContextActionResult.Sink end local function Zero(t) for k, v in pairs(t) do t[k] = v*0 end end function Input.StartCapture() ContextActionService:BindActionAtPriority("FreecamKeyboard", Keypress, false, INPUT_PRIORITY, Enum.KeyCode.W, Enum.KeyCode.U, Enum.KeyCode.A, Enum.KeyCode.H, Enum.KeyCode.S, Enum.KeyCode.J, Enum.KeyCode.D, Enum.KeyCode.K, Enum.KeyCode.E, Enum.KeyCode.I, Enum.KeyCode.Q, Enum.KeyCode.L, Enum.KeyCode.Up, Enum.KeyCode.Down ) ContextActionService:BindActionAtPriority("FreecamMousePan", MousePan, false, INPUT_PRIORITY, Enum.UserInputType.MouseMovement) ContextActionService:BindActionAtPriority("FreecamMouseWheel", MouseWheel, false, INPUT_PRIORITY, Enum.UserInputType.MouseWheel) ContextActionService:BindActionAtPriority("FreecamGamepadButton", GpButton, false, INPUT_PRIORITY, Enum.KeyCode.ButtonX, Enum.KeyCode.ButtonY) ContextActionService:BindActionAtPriority("FreecamGamepadTrigger", Trigger, false, INPUT_PRIORITY, Enum.KeyCode.ButtonR2, Enum.KeyCode.ButtonL2) ContextActionService:BindActionAtPriority("FreecamGamepadThumbstick", Thumb, false, INPUT_PRIORITY, Enum.KeyCode.Thumbstick1, Enum.KeyCode.Thumbstick2) end function Input.StopCapture() navSpeed = 1 Zero(gamepad) Zero(keyboard) Zero(mouse) ContextActionService:UnbindAction("FreecamKeyboard") ContextActionService:UnbindAction("FreecamMousePan") ContextActionService:UnbindAction("FreecamMouseWheel") ContextActionService:UnbindAction("FreecamGamepadButton") ContextActionService:UnbindAction("FreecamGamepadTrigger") ContextActionService:UnbindAction("FreecamGamepadThumbstick") end end end local function GetFocusDistance(cameraFrame) local znear = 0.1 local viewport = Camera.ViewportSize local projy = 2*tan(cameraFov/2) local projx = viewport.x/viewport.y*projy local fx = cameraFrame.rightVector local fy = cameraFrame.upVector local fz = cameraFrame.lookVector local minVect = Vector3.new() local minDist = 512 for x = 0, 1, 0.5 do for y = 0, 1, 0.5 do local cx = (x - 0.5)*projx local cy = (y - 0.5)*projy local offset = fx*cx - fy*cy + fz local origin = cameraFrame.p + offset*znear local part, hit = workspace:FindPartOnRay(Ray.new(origin, offset.unit*minDist)) local dist = (hit - origin).magnitude if minDist > dist then minDist = dist minVect = offset.unit end end end return fz:Dot(minVect)*minDist end local function StepFreecam(dt) local vel = velSpring:Update(dt, Input.Vel(dt)) local pan = panSpring:Update(dt, Input.Pan(dt)) local fov = fovSpring:Update(dt, Input.Fov(dt)) local zoomFactor = sqrt(tan(rad(70/2))/tan(rad(cameraFov/2))) cameraFov = clamp(cameraFov + fov*FOV_GAIN*(dt/zoomFactor), 1, 120) cameraRot = cameraRot + pan*PAN_GAIN*(dt/zoomFactor) cameraRot = Vector2.new(clamp(cameraRot.x, -PITCH_LIMIT, PITCH_LIMIT), cameraRot.y%(2*pi)) local cameraCFrame = CFrame.new(cameraPos)*CFrame.fromOrientation(cameraRot.x, cameraRot.y, 0)*CFrame.new(vel*NAV_GAIN*dt) cameraPos = cameraCFrame.p Camera.CFrame = cameraCFrame Camera.Focus = cameraCFrame*CFrame.new(0, 0, -GetFocusDistance(cameraCFrame)) Camera.FieldOfView = cameraFov end local PlayerState = {} do local mouseIconEnabled local cameraSubject local cameraType local cameraFocus local cameraCFrame local cameraFieldOfView local screenGuis = {} local coreGuis = { Backpack = true, Chat = true, Health = true, PlayerList = true, } local setCores = { BadgesNotificationsActive = true, PointsNotificationsActive = true, } function PlayerState.Push() for name in pairs(coreGuis) do coreGuis[name] = StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType[name]) StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], false) end for name in pairs(setCores) do setCores[name] = StarterGui:GetCore(name) StarterGui:SetCore(name, false) end local playergui = LocalPlayer:FindFirstChildOfClass("PlayerGui") if playergui then for _, gui in pairs(playergui:GetChildren()) do if gui:IsA("ScreenGui") and gui.Enabled then screenGuis[#screenGuis + 1] = gui gui.Enabled = false end end end cameraFieldOfView = Camera.FieldOfView Camera.FieldOfView = 70 cameraType = Camera.CameraType Camera.CameraType = Enum.CameraType.Custom cameraSubject = Camera.CameraSubject Camera.CameraSubject = nil cameraCFrame = Camera.CFrame cameraFocus = Camera.Focus mouseIconEnabled = UserInputService.MouseIconEnabled UserInputService.MouseIconEnabled = false mouseBehavior = UserInputService.MouseBehavior UserInputService.MouseBehavior = Enum.MouseBehavior.Default end function PlayerState.Pop() for name, isEnabled in pairs(coreGuis) do StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], isEnabled) end for name, isEnabled in pairs(setCores) do StarterGui:SetCore(name, isEnabled) end for _, gui in pairs(screenGuis) do if gui.Parent then gui.Enabled = true end end Camera.FieldOfView = cameraFieldOfView cameraFieldOfView = nil Camera.CameraType = cameraType cameraType = nil Camera.CameraSubject = cameraSubject cameraSubject = nil Camera.CFrame = cameraCFrame cameraCFrame = nil Camera.Focus = cameraFocus cameraFocus = nil UserInputService.MouseIconEnabled = mouseIconEnabled mouseIconEnabled = nil UserInputService.MouseBehavior = mouseBehavior mouseBehavior = nil end end local function StartFreecam() local cameraCFrame = Camera.CFrame cameraRot = Vector2.new(cameraCFrame:toEulerAnglesYXZ()) cameraPos = cameraCFrame.p cameraFov = Camera.FieldOfView velSpring:Reset(Vector3.new()) panSpring:Reset(Vector2.new()) fovSpring:Reset(0) PlayerState.Push() RunService:BindToRenderStep("Freecam", Enum.RenderPriority.Camera.Value, StepFreecam) Input.StartCapture() end local function StopFreecam() Input.StopCapture() RunService:UnbindFromRenderStep("Freecam") PlayerState.Pop() end do local enabled = false local function ToggleFreecam() if enabled then StopFreecam() else StartFreecam() end enabled = not enabled end local function CheckMacro(macro) for i = 1, #macro - 1 do if not UserInputService:IsKeyDown(macro[i]) then return end end ToggleFreecam() end local function HandleActivationInput(action, state, input) if state == Enum.UserInputState.Begin then if input.KeyCode == FREECAM_MACRO_KB[#FREECAM_MACRO_KB] then CheckMacro(FREECAM_MACRO_KB) end end return Enum.ContextActionResult.Pass end ContextActionService:BindActionAtPriority("FreecamToggle", HandleActivationInput, false, TOGGLE_INPUT_PRIORITY, FREECAM_MACRO_KB[#FREECAM_MACRO_KB]) end end)) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.PlayerGui pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end wait(20)Library:Notify("freecam loaded press .y.")
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